﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Frandal Silvereyes </name>
         <Level> 1 </Level>
         <Player> Santi </Player>
         <Height> 6&apos;2&apos;&apos; </Height>
         <Weight> 168 </Weight>
         <Gender>  </Gender>
         <Age> 125 </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait> file://C:\Users\Santiago\Pictures\ddi\Character Portraits\Sample Portraits\M_Elf6.png </Portrait>
         <Experience>  </Experience>
         <CarriedMoney> 30 gp </CarriedMoney>
         <StoredMoney> 0 gp </StoredMoney>
         <Traits> Quiet, reserved, he only speaks when he has something to say. He uses to be calm, and cold-hearted. 
He&apos;s always on alert, he doesn&apos;t give his friendship or loyality too easy. </Traits>
         <Appearance> He uses to speak very softly even making people to low their own volumen in order to match Frandal&apos;s unconsciently.
He likes to wear the cowl of his cape, so he can cover his silvery eyes. </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal">
         <Strength score="11" />
         <Constitution score="12" />
         <Dexterity score="17" />
         <Intelligence score="10" />
         <Wisdom score="14" />
         <Charisma score="10" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat name="Strength" value="11">
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="11" />
         </Stat>

         <Stat name="Constitution" value="12">
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="12" />
         </Stat>

         <Stat name="Dexterity" value="19">
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="17" />
            <statadd Level="1" value="2" charelem="c87e028" />
         </Stat>

         <Stat name="Intelligence" value="10">
            <alias name="Intelligence" />
            <alias name="Int" />
            <statadd value="10" />
         </Stat>

         <Stat name="Wisdom" value="16">
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="14" />
            <statadd Level="1" value="2" charelem="c87afc8" />
         </Stat>

         <Stat name="Charisma" value="10">
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="10" />
         </Stat>

         <Stat name="Strength modifier" value="0">
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="c87b448" />
         </Stat>

         <Stat name="Dexterity modifier" value="4">
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="c87b448" />
         </Stat>

         <Stat name="Constitution modifier" value="1">
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="c87b448" />
         </Stat>

         <Stat name="Intelligence Modifier" value="0">
            <alias name="Intelligence Modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="c87b448" />
         </Stat>

         <Stat name="Wisdom modifier" value="3">
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="c87b448" />
         </Stat>

         <Stat name="Charisma modifier" value="0">
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="c87b448" />
         </Stat>

         <Stat name="AC" value="16">
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="c87b448" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c87b448" />
            <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="c87b448" />
            <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="c87b448" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="c87b448" />
            <statadd Level="1" conditional="against opportunity attacks" value="2" charelem="c87c060" />
            <statadd type="Armor" value="2" charelem="c782508" />
         </Stat>

         <Stat name="Death Saves Count" value="3">
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="c87b448" />
         </Stat>

         <Stat name="Level" value="1">
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="c87b448" />
         </Stat>

         <Stat name="Hit Points" value="24">
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="c87b448" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="c87b448" />
         </Stat>

         <Stat name="_LEVEL-ONE-HPS" value="12">
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="12" charelem="c87efe8" />
         </Stat>

         <Stat name="Healing Surges" value="7">
            <alias name="Healing Surges" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="c87b448" />
            <statadd Level="1" value="6" charelem="c87efe8" />
         </Stat>

         <Stat name="Fortitude Defense" value="12">
            <alias name="Fortitude Defense" />
            <statadd Level="1" value="10" charelem="c87b448" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c87b448" />
            <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="c87b448" />
            <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="c87b448" />
            <statadd type="Class" Level="1" value="1" charelem="c87efe8" />
         </Stat>

         <Stat name="HALF-LEVEL" value="0">
            <alias name="HALF-LEVEL" />
         </Stat>

         <Stat name="Reflex Defense" value="15">
            <alias name="Reflex Defense" />
            <statadd Level="1" value="10" charelem="c87b448" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c87b448" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="c87b448" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="c87b448" />
            <statadd type="Class" Level="1" value="1" charelem="c87efe8" />
            <statadd requires="!Armor Proficiency (Leather)" value="-2" charelem="c782508" />
         </Stat>

         <Stat name="Will Defense" value="13">
            <alias name="Will Defense" />
            <statadd Level="1" value="10" charelem="c87b448" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c87b448" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="c87b448" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="c87b448" />
         </Stat>

         <Stat name="initiative" value="4">
            <alias name="initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c87b448" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="c87b448" />
            <statadd Level="1" value="1" statlink="initiative misc" charelem="c87b448" />
         </Stat>

         <Stat name="initiative misc" value="0">
            <alias name="initiative misc" />
         </Stat>

         <Stat name="Ring Slots" value="2">
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="c87b448" />
         </Stat>

         <Stat name="Acrobatics" value="9">
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Acrobatics misc" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="c880230" />
         </Stat>

         <Stat name="Acrobatics Trained" value="5">
            <alias name="Acrobatics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="c87f588" />
         </Stat>

         <Stat name="Acrobatics misc" value="0">
            <alias name="Acrobatics misc" />
         </Stat>

         <Stat name="Armor Penalty" value="0">
            <alias name="Armor Penalty" />
         </Stat>

         <Stat name="Arcana" value="0">
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Arcana misc" charelem="c880230" />
         </Stat>

         <Stat name="Arcana Trained" value="0">
            <alias name="Arcana Trained" />
         </Stat>

         <Stat name="Arcana misc" value="0">
            <alias name="Arcana misc" />
         </Stat>

         <Stat name="Bluff" value="0">
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Bluff misc" charelem="c880230" />
         </Stat>

         <Stat name="Bluff Trained" value="0">
            <alias name="Bluff Trained" />
         </Stat>

         <Stat name="Bluff misc" value="0">
            <alias name="Bluff misc" />
         </Stat>

         <Stat name="Diplomacy" value="0">
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Diplomacy misc" charelem="c880230" />
         </Stat>

         <Stat name="Diplomacy Trained" value="0">
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat name="Diplomacy misc" value="0">
            <alias name="Diplomacy misc" />
         </Stat>

         <Stat name="Dungeoneering" value="3">
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Dungeoneering misc" charelem="c880230" />
         </Stat>

         <Stat name="Dungeoneering Trained" value="0">
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat name="Dungeoneering misc" value="0">
            <alias name="Dungeoneering misc" />
         </Stat>

         <Stat name="Endurance" value="1">
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Endurance misc" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="c880230" />
         </Stat>

         <Stat name="Endurance Trained" value="0">
            <alias name="Endurance Trained" />
         </Stat>

         <Stat name="Endurance misc" value="0">
            <alias name="Endurance misc" />
         </Stat>

         <Stat name="Heal" value="3">
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Heal misc" charelem="c880230" />
         </Stat>

         <Stat name="Heal Trained" value="0">
            <alias name="Heal Trained" />
         </Stat>

         <Stat name="Heal misc" value="0">
            <alias name="Heal misc" />
         </Stat>

         <Stat name="History" value="0">
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="History misc" charelem="c880230" />
         </Stat>

         <Stat name="History Trained" value="0">
            <alias name="History Trained" />
         </Stat>

         <Stat name="History misc" value="0">
            <alias name="History misc" />
         </Stat>

         <Stat name="Insight" value="3">
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Insight misc" charelem="c880230" />
         </Stat>

         <Stat name="Insight Trained" value="0">
            <alias name="Insight Trained" />
         </Stat>

         <Stat name="Insight misc" value="0">
            <alias name="Insight misc" />
         </Stat>

         <Stat name="Intimidate" value="0">
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Intimidate misc" charelem="c880230" />
         </Stat>

         <Stat name="Intimidate Trained" value="0">
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat name="Intimidate misc" value="0">
            <alias name="Intimidate misc" />
         </Stat>

         <Stat name="Nature" value="10">
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Nature misc" charelem="c880230" />
         </Stat>

         <Stat name="Nature Trained" value="5">
            <alias name="Nature Trained" />
            <statadd type="trained" Level="1" value="5" charelem="c87b718" />
         </Stat>

         <Stat name="Nature misc" value="2">
            <alias name="Nature misc" />
            <statadd type="Racial" Level="1" value="2" charelem="c87e5c8" />
         </Stat>

         <Stat name="Perception" value="10">
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Perception misc" charelem="c880230" />
         </Stat>

         <Stat name="Perception Trained" value="5">
            <alias name="Perception Trained" />
            <statadd type="trained" Level="1" value="5" charelem="c87f6a8" />
         </Stat>

         <Stat name="Perception misc" value="2">
            <alias name="Perception misc" />
            <statadd type="Racial" Level="1" value="2" charelem="c87e5c8" />
         </Stat>

         <Stat name="Religion" value="0">
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Religion misc" charelem="c880230" />
         </Stat>

         <Stat name="Religion Trained" value="0">
            <alias name="Religion Trained" />
         </Stat>

         <Stat name="Religion misc" value="0">
            <alias name="Religion misc" />
         </Stat>

         <Stat name="Stealth" value="9">
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Stealth misc" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="c880230" />
         </Stat>

         <Stat name="Stealth Trained" value="5">
            <alias name="Stealth Trained" />
            <statadd type="trained" Level="1" value="5" charelem="c87af80" />
         </Stat>

         <Stat name="Stealth misc" value="0">
            <alias name="Stealth misc" />
         </Stat>

         <Stat name="Streetwise" value="0">
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Streetwise misc" charelem="c880230" />
         </Stat>

         <Stat name="Streetwise Trained" value="0">
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat name="Streetwise misc" value="0">
            <alias name="Streetwise misc" />
         </Stat>

         <Stat name="Thievery" value="10">
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Thievery misc" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="c880230" />
         </Stat>

         <Stat name="Thievery Trained" value="5">
            <alias name="Thievery Trained" />
            <statadd type="trained" Level="1" value="5" charelem="c87c690" />
         </Stat>

         <Stat name="Thievery misc" value="1">
            <alias name="Thievery misc" />
            <statadd Level="1" value="1" charelem="c880a58" />
         </Stat>

         <Stat name="Athletics" value="1">
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="c880230" />
            <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Athletics misc" charelem="c880230" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="c880230" />
         </Stat>

         <Stat name="Athletics Trained" value="0">
            <alias name="Athletics Trained" />
         </Stat>

         <Stat name="Athletics misc" value="1">
            <alias name="Athletics misc" />
            <statadd Level="1" value="1" charelem="c880a58" />
         </Stat>

         <Stat name="passive Perception" value="20">
            <alias name="passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="c880230" />
            <statadd Level="1" value="10" charelem="c880230" />
         </Stat>

         <Stat name="Passive Insight" value="13">
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="c880230" />
            <statadd Level="1" value="10" charelem="c880230" />
         </Stat>

         <Stat name="Speed" value="7">
            <alias name="Speed" />
            <statadd Level="1" value="7" charelem="c87e5c8" />
         </Stat>

         <Stat name="Average Height" value="0">
            <alias name="Average Height" />
            <statadd String="5&apos; 4&quot;-6&apos;0&quot;" Level="1" value="0" />
         </Stat>

         <Stat name="Average Weight" value="0">
            <alias name="Average Weight" />
            <statadd String="130-170 lb." Level="1" value="0" />
         </Stat>

         <Stat name="Size" value="0">
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat name="Hunter's Quarry Dice" value="1">
            <alias name="Hunter's Quarry Dice" />
            <statadd Level="1" value="1" charelem="c87d2a8" />
            <statadd Level="1" requires="Paragon Tier" value="1" charelem="c87d2a8" />
            <statadd Level="1" requires="Epic Tier" value="1" charelem="c87d2a8" />
         </Stat>

         <Stat name="Prime Shot Bonus" value="1">
            <alias name="Prime Shot Bonus" />
            <statadd Level="1" value="1" charelem="c87c960" />
         </Stat>

         <Stat name="ranged:attack" value="0">
            <alias name="ranged:attack" />
            <statadd Level="1" conditional="if none of your allies are closer to the target" value="1" statlink="Prime Shot Bonus" charelem="c87c960" />
         </Stat>

         <Stat name="_CLASSNAME" value="0">
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_5" Level="1" value="0" />
         </Stat>

         <Stat name="_AT_WILL_CLASSNAME" value="0">
            <alias name="_AT_WILL_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_5" Level="1" value="0" />
         </Stat>

         <Stat name="_DAILY_CLASSNAME" value="0">
            <alias name="_DAILY_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_5" Level="1" value="0" />
         </Stat>

         <Stat name="_ENCOUNTER_CLASSNAME" value="0">
            <alias name="_ENCOUNTER_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_5" Level="1" value="0" />
         </Stat>

         <Stat name="_UTILITY_CLASSNAME" value="0">
            <alias name="_UTILITY_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_5" Level="1" value="0" />
         </Stat>

         <Stat name="_PER-LEVEL-HPS" value="5">
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="5" charelem="c87efe8" />
         </Stat>

         <Stat name="XP Needed" value="1000">
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="c87b448" />
         </Stat>

         <Stat name="Weight" value="70">
            <alias name="Weight" />
            <statadd value="70" />
         </Stat>

         <Stat name="Attack Rolls" value="0">
            <alias name="Attack Rolls" />
            <statadd requires="!Armor Proficiency (Leather)" value="-2" charelem="c782508" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="c87b448" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="c87e3d0" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="c880230" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="c87f348" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="c87cd50" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="c87b5f8" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="c87edf0" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="c87aea8" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="c87bb50" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="c87bd48" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="c87f1e0" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="c87cb10" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="c87dba8" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="c87f108" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="c87fae0" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="c87c3c0" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="c87d800" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="c8801a0" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="c87b9e8" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="c87eec8" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="c87b958" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="c87b520" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="c87f2b8" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="c880158" legality="rules-legal" />
         <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="c87f228" legality="rules-legal" />
         <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="c87acb0" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="c87d6e0" legality="rules-legal" />
         <RulesElement name="Cat Burglar" type="Background" internal-id="ID_FMP_BACKGROUND_67" charelem="c880a58" legality="rules-legal" >
            <specific name="Short Description"> The Hrulla Tower in Jarrak City? I&apos;ve been in and out of there three times. The ivy on the courtyard walls is pretty much a “Please Steal From Me” sign. </specific>
         </RulesElement>
         <RulesElement name="Regional Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_REGIONAL_BENEFIT" charelem="c87b640" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="c87e9b8" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="c87d218" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="c87c1c8" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="c87f978" legality="rules-legal" />
         <RulesElement name="Elf" type="Race" internal-id="ID_FMP_RACE_4" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=4" charelem="c87e5c8" legality="rules-legal" />
         <RulesElement name="Elf" type="Grants" internal-id="ID_INTERNAL_GRANTS_ELF" charelem="c87acf8" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="c87c258" legality="rules-legal" />
         <RulesElement name="Low-light" type="Vision" internal-id="ID_INTERNAL_VISION_LOW-LIGHT" charelem="c87f7c8" legality="rules-legal" />
         <RulesElement name="Elven Weapon Proficiency" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_20" charelem="c880740" legality="rules-legal" >
            <specific name="Short Description"> Proficient with longbow and shortbow. </specific>
         </RulesElement>
         <RulesElement name="Weapon Proficiency (longbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGBOW)" charelem="c87c720" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (shortbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORTBOW)" charelem="c87f078" legality="rules-legal" />
         <RulesElement name="Group Awareness" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_353" charelem="c87c9a8" legality="rules-legal" >
            <specific name="Short Description"> Non-elf allies within 5 get +1 to Perception. </specific>
         </RulesElement>
         <RulesElement name="Elven Accuracy" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_359" charelem="c87f930" legality="rules-legal" >
            <specific name="Short Description"> Use elven accuracy as an encounter power. </specific>
         </RulesElement>
         <RulesElement name="Elven Accuracy" type="Power" internal-id="ID_FMP_POWER_1450" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1450" charelem="c87c2a0" legality="rules-legal" />
         <RulesElement name="Fey Origin" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_641" charelem="c87c2e8" legality="rules-legal" >
            <specific name="Short Description"> Your origin is fey, not natural </specific>
         </RulesElement>
         <RulesElement name="Wild Step" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_642" charelem="c87fd20" legality="rules-legal" >
            <specific name="Short Description"> Ignore difficult terrain when shifting (even when shifting multiple squares). </specific>
         </RulesElement>
         <RulesElement name="Dexterity" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_DEXTERITY" charelem="c87e028" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_WISDOM" charelem="c87afc8" legality="rules-legal" />
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="c87be20" legality="rules-legal" />
         <RulesElement name="Elven" type="Language" internal-id="ID_FMP_LANGUAGE_4" charelem="c87b250" legality="rules-legal" />
         <RulesElement name="Ranger" type="Class" internal-id="ID_FMP_CLASS_5" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=5" charelem="c87efe8" legality="rules-legal" />
         <RulesElement name="Ranger" type="Grants" internal-id="ID_INTERNAL_GRANTS_RANGER" charelem="c87cb58" legality="rules-legal" />
         <RulesElement name="Striker" type="Role" internal-id="ID_FMP_ROLE_3" charelem="c87f150" legality="rules-legal" />
         <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="c87dc80" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="c87e460" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="c87b760" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="c87fe40" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="c880398" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="c87dc38" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="c87c180" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="c87fa08" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="c87e970" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="c8802c0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="c87df08" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="c87d458" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="c87e070" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="c87da88" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="c87f198" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="c87e580" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="c8801e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="c87b8c8" legality="rules-legal" />
         <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="c87df50" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="c880a10" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="c87e610" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="c87ec88" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="c87cd98" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="c87bbe0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="c87ed18" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="c880110" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="c8806f8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="c880b78" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="c87f420" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="c87dde8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="c87f6f0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="c87d4e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="c87b328" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="c87c330" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="c87f738" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="c87d728" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="c87db18" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="c87c600" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="c87fb70" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="c87c888" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="c87e418" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="c87ac68" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="c87dd58" legality="rules-legal" />
         <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="c87e850" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="c87dd10" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="c87d4a0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="c87bef8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="c87e148" legality="rules-legal" />
         <RulesElement name="Military Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" charelem="c87eb68" legality="rules-legal" />
         <RulesElement name="Fighting Style" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_321" charelem="c87d338" legality="rules-legal" >
            <specific name="Short Description"> Choose Archer Fighting Style or Two-Blade Fighting Style. </specific>
         </RulesElement>
         <RulesElement name="Archer Fighting Style" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_778" charelem="c880620" legality="rules-legal" >
            <specific name="Short Description"> Gain Defensive Mobility as a bonus feat. </specific>
         </RulesElement>
         <RulesElement name="Defensive Mobility" type="Feat" internal-id="ID_FMP_FEAT_127" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=127" charelem="c87c060" legality="rules-legal" >
            <specific name="Short Description"> +2 to AC against opportunity attacks </specific>
         </RulesElement>
         <RulesElement name="Hunter&apos;s Quarry" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_602" charelem="c87d2a8" legality="rules-legal" >
            <specific name="Short Description"> Minor action, designate nearest enemy you see as quarry; deal extra damage to quarry once per round. </specific>
         </RulesElement>
         <RulesElement name="Hunter&apos;s Quarry" type="Power" internal-id="ID_FMP_POWER_5598" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5598" charelem="c87cba0" legality="rules-legal" />
         <RulesElement name="Prime Shot" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_603" charelem="c87c960" legality="rules-legal" >
            <specific name="Short Description"> If no allies are closer to target than you, get +1 on ranged attacks against that target. </specific>
         </RulesElement>
         <RulesElement name="Twin Strike" type="Power" internal-id="ID_FMP_POWER_87" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=87" charelem="c87dcc8" legality="rules-legal" />
         <RulesElement name="Nimble Strike" type="Power" internal-id="ID_FMP_POWER_919" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=919" charelem="c87f858" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_NATURE" charelem="c87b718" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ACROBATICS" charelem="c87f588" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_THIEVERY" charelem="c87c690" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_PERCEPTION" charelem="c87f6a8" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_STEALTH" charelem="c87af80" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatbow)" type="Feat" internal-id="ID_INTERNAL_FEAT_WEAPON_PROFICIENCY_(GREATBOW)" charelem="c87ec40" legality="rules-legal" >
            <specific name="Short Description"> Gain proficiency with the Greatbow. </specific>
         </RulesElement>
         <RulesElement name="Weapon Proficiency (Greatbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATBOW)" charelem="c87ed60" legality="rules-legal" />
         <RulesElement name="Rapid Volley" type="Power" internal-id="ID_FMP_POWER_2602" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2602" charelem="c87af38" legality="rules-legal" />
         <RulesElement name="Split the Tree" type="Power" internal-id="ID_FMP_POWER_2207" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2207" charelem="c87cc78" legality="rules-legal" />
         <RulesElement name="Corellon" type="Deity" internal-id="ID_FMP_DEITY_3" charelem="c87fdb0" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character's loot
      -->
      <LootTally>
         <loot count="1" equip-count="0" >
            <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="c7826b8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" >
            <RulesElement name="Greatbow" type="Weapon" internal-id="ID_FMP_WEAPON_72" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=72&amp;ftype=3" charelem="c782430" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="4" equip-count="0" >
            <RulesElement name="Arrows" type="Gear" internal-id="ID_FMP_GEAR_11" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=11&amp;ftype=4" charelem="c782670" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" >
            <RulesElement name="Leather Armor" type="Armor" internal-id="ID_FMP_ARMOR_2" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2&amp;ftype=2" charelem="c782508" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Wine, Bottle" type="Gear" internal-id="ID_FMP_GEAR_40" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=40&amp;ftype=4" charelem="c782478" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Potion of Healing (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1138" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1138&amp;ftype=1" charelem="c7821a8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="c782358" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="c782598" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="c782358" legality="rules-legal" />
               <AttackBonus> 3 </AttackBonus>
               <Damage> 1d8 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +0 Strength modifier.
+0 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +0 Strength modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per round (Hunter&apos;s Quarry)
 </Conditions>
            </Weapon>
            <Weapon name="Dagger">
               <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="c782598" legality="rules-legal" />
               <AttackBonus> 3 </AttackBonus>
               <Damage> 1d4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +0 Strength modifier.
+0 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +0 Strength modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per round (Hunter&apos;s Quarry)
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Greatbow">
               <RulesElement name="Greatbow" type="Weapon" internal-id="ID_FMP_WEAPON_72" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=72&amp;ftype=3" charelem="c782430" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d12+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Dexterity modifier.
+0 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per round (Hunter&apos;s Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
 </Conditions>
            </Weapon>
            <Weapon name="Dagger">
               <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="c782598" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per round (Hunter&apos;s Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Elven Accuracy">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Free Action </specific>
         </Power>

         <Power name="Hunter's Quarry">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Twin Strike">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Greatbow">
               <RulesElement name="Greatbow" type="Weapon" internal-id="ID_FMP_WEAPON_72" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=72&amp;ftype=3" charelem="c782430" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d12 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC (ranged), two attacks </Defense>
               <HitComponents> +4 Dexterity modifier.
+0 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> 
 </DamageComponents>
               <Conditions> +1d6 to damage once per round (Hunter&apos;s Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Nimble Strike">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Greatbow">
               <RulesElement name="Greatbow" type="Weapon" internal-id="ID_FMP_WEAPON_72" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=72&amp;ftype=3" charelem="c782430" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d12+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Dexterity modifier.
+0 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per round (Hunter&apos;s Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
 </Conditions>
            </Weapon>
            <Weapon name="Dagger">
               <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="c782598" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per round (Hunter&apos;s Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Rapid Volley">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Greatbow">
               <RulesElement name="Greatbow" type="Weapon" internal-id="ID_FMP_WEAPON_72" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=72&amp;ftype=3" charelem="c782430" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d12+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC, one attack per target. If you target one creature, you gain a +2 bonus to the damage roll. If you target two creatures, you take a –2 penalty to both attack rolls. </Defense>
               <HitComponents> +4 Dexterity modifier.
+0 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per round (Hunter&apos;s Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
 </Conditions>
            </Weapon>
            <Weapon name="Dagger">
               <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="c782598" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC, one attack per target. If you target one creature, you gain a +2 bonus to the damage roll. If you target two creatures, you take a –2 penalty to both attack rolls. </Defense>
               <HitComponents> +4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per round (Hunter&apos;s Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Split the Tree">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Greatbow">
               <RulesElement name="Greatbow" type="Weapon" internal-id="ID_FMP_WEAPON_72" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=72&amp;ftype=3" charelem="c782430" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 2d12+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC. Make two attack rolls, take the higher result, and apply it to both targets. </Defense>
               <HitComponents> +4 Dexterity modifier.
+0 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per round (Hunter&apos;s Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
 </Conditions>
            </Weapon>
            <Weapon name="Dagger">
               <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="c782598" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 2d4+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC. Make two attack rolls, take the higher result, and apply it to both targets. </Defense>
               <HitComponents> +4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per round (Hunter&apos;s Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
 </Conditions>
            </Weapon>
         </Power>

      </PowerStats>


      <!--
         The character's companions
      -->
      <Companions>
      </Companions>


      <!--
         The character's journal entries
      -->
      <Journal>

<JournalEntry xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xsi:type="AdventureLogEntry">
  <TimeStamp>2009-05-25T15:09:43.687863-07:00</TimeStamp>
  <Title>Character Background</Title>
  <LevelAtEnd />
  <GPTotal />
  <GPDelta />
  <GPStart />
  <XPTotal />
  <XPGain />
  <XPStart />
  <Treasure />
  <Region />
  <Notes>The life of Frandal wasn't easy. He used to live ina small elf city, near the border of the Celene's Kingdom his parents were killed by an unknokwn wizard when he and his sister were only childs. The rest of the elves took care of them but while Frandal was gifted with an extraordinary ability for the bow and the hunt, her sister was extraordinary gifted for magic. Soon the two brothers were separated, Frandal's sisters was send to the arcane school back to the capital of the kingdom, while he stayed to be trained as a forest guard. 
She gave him a neckclake, thus he could sense her near him always. As long as his sisters is alive he could sense her. Despite the fact that they hadn't see each other for over a century, that warm feeling that he always felt when touch it had kept him sane and motivated these years.
He trained hard and exceed his teacher's expectations, but he had one great motivation, if he was good enough he will be transfered to the capital and rejoin his sister again.
And all pointed that he will be going to be granted with that honor, but, the day of his graduation, he was late to the ceremony, he was sent on an extra patrol by one of his masters. When he finally made up to the Guards quarters he found that all his comrades were killed by the High Guard in command. It was thanks to the teacher who sent him away in that patrol that he could finally escape, but only to face persecution from his former companions. Lindol, the teacher who helped him, told him that the captain had turned to evil and that he needs proofs of it and to clean his name.
Banished and always pursued, he managed to reach Greyhawk city where he spent a couple of years, doing "anything an elf could do to earn a life... not always an honest one" in his own words.
Eventually he found a trace that could lead him to some proof of his inocence and leave the city searching for it.</Notes>
</JournalEntry>
      </Journal>

   </CharacterSheet>


         <D20CampaignSetting name="">
            <!--
               Dungeons and Dragons Insider: Character Builder campaign save file
            -->
         </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="c87b448" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="c87e3d0" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="c880230" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="c87f348" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="c87cd50" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="c87b5f8" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="c87edf0" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="c87aea8" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="c87bb50" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="c87bd48" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="c87f1e0" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="c87cb10" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="c87dba8" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="c87f108" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="c87fae0" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="c87c3c0" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="c87d800" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="c8801a0" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="c87b9e8" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="c87eec8" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="c87b958" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="c87b520" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="c87f2b8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="c880158" legality="rules-legal" >
            <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="c87f228" legality="rules-legal" />
            <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="c87acb0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="c87d6e0" legality="rules-legal" >
            <RulesElement name="Cat Burglar" type="Background" internal-id="ID_FMP_BACKGROUND_67" charelem="c880a58" legality="rules-legal" >
               <RulesElement name="Regional Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_REGIONAL_BENEFIT" charelem="c87b640" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="c87fff0" legality="rules-legal" />
            <RulesElement name="" type="" charelem="c880bc0" legality="rules-legal" />
            <RulesElement name="" type="" charelem="c87ea90" legality="rules-legal" />
            <RulesElement name="" type="" charelem="c87da40" legality="rules-legal" />
            <RulesElement name="" type="" charelem="c87d8d8" legality="rules-legal" />
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      <loot count="4" equip-count="0" >
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      <loot count="1" equip-count="0" >
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   <!--
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      30 gp
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      0 gp
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      Frandal Silvereyes
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      6&apos;2&apos;&apos;
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   <textstring name="Weight">
      168
   </textstring>
   <textstring name="Age">
      125
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   <textstring name="Player">
      Santi
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   <textstring name="Character Save File">
      C:\Users\Richard\Documents\ddi\Saved Characters\Frandal Silvereyes.dnd4e
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   <textstring name="CUR_DeathSave2">
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   <textstring name="CUR_DeathSave3">
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   <textstring name="CUR_TempHP">
      
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   <textstring name="CUR_Action Points">
      
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   <textstring name="USER_NOTE_Elven Weapon Proficiency">
      Proficient with longbow and shortbow.
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   <textstring name="USER_NOTE_Group Awareness">
      Non-elf allies within 5 get +1 to Perception.
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   <textstring name="USER_NOTE_Elven Accuracy">
      Use elven accuracy as an encounter power.
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   <textstring name="USER_NOTE_Fey Origin">
      Your origin is fey, not natural.
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   <textstring name="USER_NOTE_Wild Step">
      Ignore difficult terrain when shifting (even when shifting multiple squares).
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   <textstring name="USER_NOTE_Fighting Style">
      Choose Archer Fighting Style or Two-Blade Fighting Style.
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   <textstring name="USER_NOTE_Archer Fighting Style">
      Gain Defensive Mobility as a bonus feat.
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   <textstring name="USER_NOTE_Hunter&apos;s Quarry">
      Minor action, designate nearest enemy you see as quarry; deal extra damage to quarry once per round.
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      If no allies are closer to target than you, get +1 on ranged attacks against that target.
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   <textstring name="USER_NOTE_Defensive Mobility">
      +2 to AC against opportunity attacks
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      Gain proficiency with the Greatbow.
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      MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=True|ShowAllWeaponsForCards=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ZoomLevel=100|PersonalizedData=True&amp;BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES/CLASS_FEATURES/LANGUAGES|*/MOVEMENT/SENSES/ATTACK_WORKSPACE;Ranged Basic Attack - Greatbow:Melee Basic Attack - Unarmed/DAMAGE_WORKSPACE;Ranged Basic Attack - Greatbow:Melee Basic Attack - Unarmed/BASIC_ATTACKS/FEATS&amp;BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/RITUALS|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110
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   <textstring name="USAGE_Elven Accuracy">
      false
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   <textstring name="USAGE_Rapid Volley">
      false
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   <textstring name="USAGE_Split the Tree">
      false
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   <textstring name="Character Portrait">
      file://C:\Users\Santiago\Pictures\ddi\Character Portraits\Sample Portraits\M_Elf6.png
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   <textstring name="NOTE_Personality Traits">
      Quiet, reserved, he only speaks when he has something to say. He uses to be calm, and cold-hearted. 
He&apos;s always on alert, he doesn&apos;t give his friendship or loyality too easy.
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   <textstring name="NOTE_Mannerisms and Appearance">
      He uses to speak very softly even making people to low their own volumen in order to match Frandal&apos;s unconsciently.
He likes to wear the cowl of his cape, so he can cover his silvery eyes.
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   <textstring name="NOTE_Character Background">
      The life of Frandal wasn&apos;t easy. He used to live ina small elf city, near the border of the Celene&apos;s Kingdom his parents were killed by an unknokwn wizard when he and his sister were only childs. The rest of the elves took care of them but while Frandal was gifted with an extraordinary ability for the bow and the hunt, her sister was extraordinary gifted for magic. Soon the two brothers were separated, Frandal&apos;s sisters was send to the arcane school back to the capital of the kingdom, while he stayed to be trained as a forest guard. 
She gave him a neckclake, thus he could sense her near him always. As long as his sisters is alive he could sense her. Despite the fact that they hadn&apos;t see each other for over a century, that warm feeling that he always felt when touch it had kept him sane and motivated these years.
He trained hard and exceed his teacher&apos;s expectations, but he had one great motivation, if he was good enough he will be transfered to the capital and rejoin his sister again.
And all pointed that he will be going to be granted with that honor, but, the day of his graduation, he was late to the ceremony, he was sent on an extra patrol by one of his masters. When he finally made up to the Guards quarters he found that all his comrades were killed by the High Guard in command. It was thanks to the teacher who sent him away in that patrol that he could finally escape, but only to face persecution from his former companions. Lindol, the teacher who helped him, told him that the captain had turned to evil and that he needs proofs of it and to clean his name.
Banished and always pursued, he managed to reach Greyhawk city where he spent a couple of years, doing &quot;anything an elf could do to earn a life... not always an honest one&quot; in his own words.
Eventually he found a trace that could lead him to some proof of his inocence and leave the city searching for it.
   </textstring>
   <textstring name="NOTE_Companions And Allies">
      
   </textstring>


</D20Character>
