﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="houserule">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Laryndar </name>
         <Level> 2 </Level>
         <Player>  </Player>
         <Height> 6 </Height>
         <Weight> 140 </Weight>
         <Gender>  </Gender>
         <Age> 121 </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait>  </Portrait>
         <Experience> 1000 </Experience>
         <CarriedMoney> 100 gp </CarriedMoney>
         <StoredMoney>  </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal">
         <Strength score="9" />
         <Constitution score="13" />
         <Dexterity score="16" />
         <Intelligence score="10" />
         <Wisdom score="10" />
         <Charisma score="16" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat name="Strength" value="9">
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="9" />
         </Stat>

         <Stat name="Constitution" value="13">
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="13" />
         </Stat>

         <Stat name="Dexterity" value="18">
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="16" />
            <statadd Level="1" value="2" charelem="13b66280" />
         </Stat>

         <Stat name="Intelligence" value="10">
            <alias name="Intelligence" />
            <alias name="int" />
            <statadd value="10" />
         </Stat>

         <Stat name="Wisdom" value="10">
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="10" />
         </Stat>

         <Stat name="Charisma" value="18">
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="16" />
            <statadd Level="1" value="2" charelem="13b64fc0" />
         </Stat>

         <Stat name="Strength modifier" value="-1">
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="13b69240" />
         </Stat>

         <Stat name="Dexterity modifier" value="4">
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13b69240" />
         </Stat>

         <Stat name="Constitution modifier" value="1">
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13b69240" />
         </Stat>

         <Stat name="Intelligence modifier" value="0">
            <alias name="Intelligence modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13b69240" />
         </Stat>

         <Stat name="Wisdom modifier" value="0">
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13b69240" />
         </Stat>

         <Stat name="Charisma modifier" value="4">
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13b69240" />
         </Stat>

         <Stat name="AC" value="15">
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="13b69240" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b69240" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="13b69240" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="13b69240" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="13b69240" />
         </Stat>

         <Stat name="Death Saves Count" value="3">
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="13b69240" />
         </Stat>

         <Stat name="Level" value="2">
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="13b69240" />
            <statadd Level="2" value="1" charelem="13b65c40" />
         </Stat>

         <Stat name="Hit Points" value="30">
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="13b69240" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="13b69240" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="13b65c40" />
         </Stat>

         <Stat name="_LEVEL-ONE-HPS" value="12">
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="12" charelem="13b66600" />
         </Stat>

         <Stat name="Healing Surges" value="7">
            <alias name="Healing Surges" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13b69240" />
            <statadd Level="1" value="6" charelem="13b66600" />
         </Stat>

         <Stat name="Fortitude Defense" value="12">
            <alias name="Fortitude Defense" />
            <statadd Level="1" value="10" charelem="13b69240" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b69240" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="13b69240" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13b69240" />
            <statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="13b69240" />
         </Stat>

         <Stat name="HALF-LEVEL" value="1">
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="13b65c40" />
         </Stat>

         <Stat name="Fortitude Defense Class Bonus" value="0">
            <alias name="Fortitude Defense Class Bonus" />
         </Stat>

         <Stat name="Reflex Defense" value="15">
            <alias name="Reflex Defense" />
            <statadd Level="1" value="10" charelem="13b69240" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b69240" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13b69240" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13b69240" />
            <statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="13b69240" />
            <statadd requires="!Armor Proficiency (Cloth)" value="-2" charelem="13b66f40" />
         </Stat>

         <Stat name="Reflex Defense Class Bonus" value="0">
            <alias name="Reflex Defense Class Bonus" />
         </Stat>

         <Stat name="Will Defense" value="17">
            <alias name="Will Defense" />
            <statadd Level="1" value="10" charelem="13b69240" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b69240" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13b69240" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13b69240" />
            <statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="13b69240" />
         </Stat>

         <Stat name="Will Defense Class Bonus" value="2">
            <alias name="Will Defense Class Bonus" />
            <statadd Level="1" value="2" charelem="13b66600" />
         </Stat>

         <Stat name="Initiative" value="5">
            <alias name="Initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b69240" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13b69240" />
            <statadd Level="1" value="1" statlink="Initiative Misc" charelem="13b69240" />
         </Stat>

         <Stat name="Initiative Misc" value="0">
            <alias name="Initiative Misc" />
         </Stat>

         <Stat name="Ring Slots" value="2">
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="13b69240" />
         </Stat>

         <Stat name="Acrobatics" value="5">
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13b697c0" />
         </Stat>

         <Stat name="Acrobatics Trained" value="0">
            <alias name="Acrobatics Trained" />
         </Stat>

         <Stat name="Acrobatics Misc" value="0">
            <alias name="Acrobatics Misc" />
         </Stat>

         <Stat name="Armor Penalty" value="0">
            <alias name="Armor Penalty" />
         </Stat>

         <Stat name="Arcana" value="6">
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Arcana Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="Arcana Trained" value="5">
            <alias name="Arcana Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13dcb8e0" />
         </Stat>

         <Stat name="Arcana Misc" value="0">
            <alias name="Arcana Misc" />
         </Stat>

         <Stat name="Bluff" value="10">
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Bluff Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="Bluff Trained" value="5">
            <alias name="Bluff Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13dcdbe0" />
         </Stat>

         <Stat name="Bluff Misc" value="0">
            <alias name="Bluff Misc" />
         </Stat>

         <Stat name="Diplomacy" value="5">
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="Diplomacy Trained" value="0">
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat name="Diplomacy Misc" value="0">
            <alias name="Diplomacy Misc" />
         </Stat>

         <Stat name="Dungeoneering" value="1">
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="Dungeoneering Trained" value="0">
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat name="Dungeoneering Misc" value="0">
            <alias name="Dungeoneering Misc" />
         </Stat>

         <Stat name="Endurance" value="2">
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Endurance Misc" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13b697c0" />
         </Stat>

         <Stat name="Endurance Trained" value="0">
            <alias name="Endurance Trained" />
         </Stat>

         <Stat name="Endurance Misc" value="0">
            <alias name="Endurance Misc" />
         </Stat>

         <Stat name="Heal" value="1">
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Heal Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="Heal Trained" value="0">
            <alias name="Heal Trained" />
         </Stat>

         <Stat name="Heal Misc" value="0">
            <alias name="Heal Misc" />
         </Stat>

         <Stat name="History" value="1">
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="History Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="History Trained" value="0">
            <alias name="History Trained" />
         </Stat>

         <Stat name="History Misc" value="0">
            <alias name="History Misc" />
         </Stat>

         <Stat name="Insight" value="6">
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Insight Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="Insight Trained" value="5">
            <alias name="Insight Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13dcb4e0" />
         </Stat>

         <Stat name="Insight Misc" value="0">
            <alias name="Insight Misc" />
         </Stat>

         <Stat name="Intimidate" value="7">
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="Intimidate Trained" value="0">
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat name="Intimidate Misc" value="2">
            <alias name="Intimidate Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="13b64ec0" />
         </Stat>

         <Stat name="Nature" value="1">
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Nature Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="Nature Trained" value="0">
            <alias name="Nature Trained" />
         </Stat>

         <Stat name="Nature Misc" value="0">
            <alias name="Nature Misc" />
         </Stat>

         <Stat name="Perception" value="1">
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Perception Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="Perception Trained" value="0">
            <alias name="Perception Trained" />
         </Stat>

         <Stat name="Perception Misc" value="0">
            <alias name="Perception Misc" />
         </Stat>

         <Stat name="Religion" value="1">
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Religion Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="Religion Trained" value="0">
            <alias name="Religion Trained" />
         </Stat>

         <Stat name="Religion Misc" value="0">
            <alias name="Religion Misc" />
         </Stat>

         <Stat name="Stealth" value="12">
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Stealth Misc" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13b697c0" />
         </Stat>

         <Stat name="Stealth Trained" value="5">
            <alias name="Stealth Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13dccc60" />
         </Stat>

         <Stat name="Stealth Misc" value="2">
            <alias name="Stealth Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="13b67a00" />
         </Stat>

         <Stat name="Streetwise" value="5">
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="13b697c0" />
         </Stat>

         <Stat name="Streetwise Trained" value="0">
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat name="Streetwise Misc" value="0">
            <alias name="Streetwise Misc" />
         </Stat>

         <Stat name="Thievery" value="5">
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Thievery Misc" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13b697c0" />
         </Stat>

         <Stat name="Thievery Trained" value="0">
            <alias name="Thievery Trained" />
         </Stat>

         <Stat name="Thievery Misc" value="0">
            <alias name="Thievery Misc" />
         </Stat>

         <Stat name="Athletics" value="0">
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13b697c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Athletics Misc" charelem="13b697c0" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13b697c0" />
         </Stat>

         <Stat name="Athletics Trained" value="0">
            <alias name="Athletics Trained" />
         </Stat>

         <Stat name="Athletics Misc" value="0">
            <alias name="Athletics Misc" />
         </Stat>

         <Stat name="Passive Perception" value="11">
            <alias name="Passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="13b697c0" />
            <statadd Level="1" value="10" charelem="13b697c0" />
         </Stat>

         <Stat name="Passive Insight" value="16">
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="13b697c0" />
            <statadd Level="1" value="10" charelem="13b697c0" />
         </Stat>

         <Stat name="Speed" value="6">
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="13b66c40" />
         </Stat>

         <Stat name="Average Height" value="0">
            <alias name="Average Height" />
            <statadd String="5&apos;4&quot;-6&apos;0&quot;" Level="1" value="0" />
         </Stat>

         <Stat name="Average Weight" value="0">
            <alias name="Average Weight" />
            <statadd String="130-170 lb." Level="1" value="0" />
         </Stat>

         <Stat name="Size" value="0">
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat name="arcane:damage" value="4">
            <alias name="arcane:damage" />
            <statadd Level="1" value="1" statlink="Dexterity modifier" charelem="13dcab60" />
            <statadd Level="1" requires="Paragon Tier" value="2" charelem="13dcab60" />
            <statadd Level="1" requires="Epic Tier" value="2" charelem="13dcab60" />
         </Stat>

         <Stat name="resist:thunder" value="5">
            <alias name="resist:thunder" />
            <statadd type="resist" Level="1" value="5" charelem="13dcaf20" />
            <statadd type="resist" Level="1" requires="Paragon Tier" value="10" charelem="13dcaf20" />
            <statadd type="resist" Level="1" requires="Epic Tier" value="15" charelem="13dcaf20" />
         </Stat>

         <Stat name="resist:lightning" value="5">
            <alias name="resist:lightning" />
            <statadd type="resist" Level="1" value="5" charelem="13dcaf20" />
            <statadd type="resist" Level="1" requires="Paragon Tier" value="10" charelem="13dcaf20" />
            <statadd type="resist" Level="1" requires="Epic Tier" value="15" charelem="13dcaf20" />
         </Stat>

         <Stat name="_CLASSNAME" value="0">
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_128" Level="1" value="0" />
         </Stat>

         <Stat name="_PER-LEVEL-HPS" value="5">
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="5" charelem="13b66600" />
         </Stat>

         <Stat name="Tempest Magic" value="1">
            <alias name="Tempest Magic" />
            <statadd Level="1" value="1" charelem="13dcc820" />
            <statadd Level="1" requires="Paragon Tier" value="1" charelem="13dcc820" />
            <statadd Level="1" requires="Epic Tier" value="1" charelem="13dcc820" />
         </Stat>

         <Stat name="lightning:damage" value="1">
            <alias name="lightning:damage" />
            <statadd type="Feat" Level="1" value="1" statlink="Tempest Magic" charelem="13dcc820" />
            <statadd Level="1" conditional="while bloodied" value="1" statlink="Tempest Magic" charelem="13dcc820" />
            <statadd type="Feat" Level="2" value="1" charelem="13b693c0" />
            <statadd type="Feat" Level="2" requires="Paragon Tier" value="2" charelem="13b693c0" />
            <statadd type="Feat" Level="2" requires="Epic Tier" value="3" charelem="13b693c0" />
         </Stat>

         <Stat name="thunder:damage" value="1">
            <alias name="thunder:damage" />
            <statadd type="Feat" Level="1" value="1" statlink="Tempest Magic" charelem="13dcc820" />
            <statadd Level="1" conditional="while bloodied" value="1" statlink="Tempest Magic" charelem="13dcc820" />
            <statadd type="Feat" Level="2" value="1" charelem="13b693c0" />
            <statadd type="Feat" Level="2" requires="Paragon Tier" value="2" charelem="13b693c0" />
            <statadd type="Feat" Level="2" requires="Epic Tier" value="3" charelem="13b693c0" />
         </Stat>

         <Stat name="XP Needed" value="2250">
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="13b69240" />
            <statadd Level="2" value="1250" charelem="13b65c40" />
         </Stat>

         <Stat name="Weight" value="8">
            <alias name="Weight" />
            <statadd value="8" />
         </Stat>

         <Stat name="Attack Rolls" value="0">
            <alias name="Attack Rolls" />
            <statadd requires="!Armor Proficiency (Cloth)" value="-2" charelem="13b66f40" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="13b69240" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="13b67e00" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="13b697c0" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="13b69300" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="13b67000" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="13b64400" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="13b64b80" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="13b65100" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="13b64c40" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="13b65e40" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="13b66a80" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="13b68800" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="13b67680" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="13b68d40" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="13b66680" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="13b649c0" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="13b68f80" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="13b643c0" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="13b68680" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="13b65200" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="13b64500" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="13b67b80" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="13b67180" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="13b65240" legality="rules-legal" />
         <RulesElement name="Female" type="Gender" internal-id="ID_INTERNAL_GENDER_FEMALE" charelem="13b65300" legality="rules-legal" />
         <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALIGNMENT_1" charelem="13b65f40" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="13b65680" legality="rules-legal" />
         <RulesElement name="Luskan" type="Background" internal-id="ID_FMP_BACKGROUND_19" charelem="13b652c0" legality="rules-legal" >
            <specific name="Short Description"> Dismal Luskan festers on the northern shores of the Sword Coast. Its days of glory and prominence far behind it, Luskan has sharply declined over the last few decades as ambitious gangs, ruthless pirates, and horrid monsters have laid claim to the city at one time or another. No group rules for long, but each one leaves an indelible stamp on the shattered cesspool that this once vibrant and active city has become. </specific>
         </RulesElement>
         <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="13b64a40" legality="rules-legal" />
         <RulesElement name="Occupation - Criminal" type="Background" internal-id="ID_FMP_BACKGROUND_95" charelem="13b664c0" legality="rules-legal" />
         <RulesElement name="Stealth" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" charelem="13b68900" legality="rules-legal" />
         <RulesElement name="Thievery" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" charelem="13b690c0" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="13b68040" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="13b65c80" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="13b64540" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="13b662c0" legality="rules-legal" />
         <RulesElement name="Drow" type="Race" internal-id="ID_FMP_RACE_16" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=16" charelem="13b66c40" legality="rules-legal" />
         <RulesElement name="Drow" type="Grants" internal-id="ID_INTERNAL_GRANTS_DROW" charelem="13b69200" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="13b67880" legality="rules-legal" />
         <RulesElement name="Darkvision" type="Vision" internal-id="ID_INTERNAL_VISION_DARKVISION" charelem="13b64240" legality="rules-legal" />
         <RulesElement name="Trance (Drow)" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_564" charelem="13b64740" legality="rules-legal" >
            <specific name="Short Description"> Meditate aware 4 hours instead of sleep. </specific>
         </RulesElement>
         <RulesElement name="Lolthtouched" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_565" charelem="13b64680" legality="rules-legal" >
            <specific name="Short Description"> Use either cloud of darkness or darkfire once per encounter. </specific>
         </RulesElement>
         <RulesElement name="Cloud of Darkness" type="Power" internal-id="ID_FMP_POWER_2473" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2473" charelem="13b69440" legality="rules-legal" />
         <RulesElement name="Darkfire" type="Power" internal-id="ID_FMP_POWER_1831" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1831" charelem="13b653c0" legality="rules-legal" />
         <RulesElement name="Darkfire Charisma" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DARKFIRE_CHARISMA" charelem="13b66300" legality="rules-legal" >
            <specific name="Short Description"> Use CHA for Darkfire </specific>
         </RulesElement>
         <RulesElement name="Fey Origin" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_641" charelem="13b68ac0" legality="rules-legal" >
            <specific name="Short Description"> Your origin is fey, not natural </specific>
         </RulesElement>
         <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="13b64fc0" legality="rules-legal" />
         <RulesElement name="Dexterity" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_DEXTERITY" charelem="13b66280" legality="rules-legal" />
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="13b65e80" legality="rules-legal" />
         <RulesElement name="Elven" type="Language" internal-id="ID_FMP_LANGUAGE_4" charelem="13b69340" legality="rules-legal" />
         <RulesElement name="Intimidate Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_INTIMIDATE_BONUS" charelem="13b64ec0" legality="rules-legal" />
         <RulesElement name="Stealth Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_STEALTH_BONUS" charelem="13b67a00" legality="rules-legal" />
         <RulesElement name="Sorcerer" type="Class" internal-id="ID_FMP_CLASS_128" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=128" charelem="13b66600" legality="rules-legal" />
         <RulesElement name="Sorcerer" type="Grants" internal-id="ID_INTERNAL_GRANTS_SORCERER" charelem="13b67700" legality="rules-legal" />
         <RulesElement name="Striker" type="Role" internal-id="ID_FMP_ROLE_3" charelem="13b68b00" legality="rules-legal" />
         <RulesElement name="Arcane" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_2" charelem="13b65540" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="13b66e80" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="13b69500" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="13b64280" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="13b66940" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="13b68140" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="13dcbd60" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="13dcdda0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="13dcc020" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="13dcc860" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="13dce120" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="13dcd9e0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="13dcbb60" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="13dcafa0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="13dcace0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="13dcc2a0" legality="rules-legal" />
         <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="13dcd260" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="13dccc20" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="13dcdc20" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="13dcb920" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="13dcd920" legality="rules-legal" />
         <RulesElement name="Spell Source" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_850" charelem="13dcdd20" legality="rules-legal" >
            <specific name="Short Description"> Each sorcerer has a Spell Source </specific>
         </RulesElement>
         <RulesElement name="Storm Magic" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1367" charelem="13dccf20" legality="rules-legal" >
            <specific name="Short Description"> Gain multiple benefits. </specific>
         </RulesElement>
         <RulesElement name="Storm Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1561" charelem="13dcab60" legality="rules-legal" >
            <specific name="Short Description"> Add Dexterity modifier to damage, +2 at 11th, +4 at 21st </specific>
         </RulesElement>
         <RulesElement name="Storm Soul" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1562" charelem="13dcaf20" legality="rules-legal" >
            <specific name="Short Description"> Resist thunder and lightning and pierce thunder and lightning with your spells. End your resistance to gain +4 to all defenses </specific>
         </RulesElement>
         <RulesElement name="Storm Magic" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_STORM_MAGIC" charelem="13dce0a0" legality="rules-legal" />
         <RulesElement name="Storm&apos;s Embrace" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1563" charelem="13dcdce0" legality="rules-legal" >
            <specific name="Short Description"> On a 20 push 1 and fly 1+ your Dexterity modifier. </specific>
         </RulesElement>
         <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="13dcb8e0" legality="rules-legal" />
         <RulesElement name="Lightning Strike" type="Power" internal-id="ID_FMP_POWER_3005" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3005" charelem="13b69700" legality="rules-legal" />
         <RulesElement name="Storm Walk" type="Power" internal-id="ID_FMP_POWER_5261" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5261" charelem="13dccda0" legality="rules-legal" />
         <RulesElement name="Storm Sorcerer" type="Build" internal-id="ID_FMP_BUILD_43" charelem="13dcb520" legality="rules-legal" />
         <RulesElement name="Storm Sorcerer" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_STORM_SORCERER" charelem="13dce3e0" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_STEALTH" charelem="13dccc60" legality="houserule" />
         <RulesElement name="Bluff" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_BLUFF" charelem="13dcdbe0" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" charelem="13dcb4e0" legality="rules-legal" />
         <RulesElement name="Tempest Magic" type="Feat" internal-id="ID_FMP_FEAT_1161" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1161" charelem="13dcc820" legality="rules-legal" >
            <specific name="Short Description"> Extra damage with lightning or thunder powers </specific>
         </RulesElement>
         <RulesElement name="Whirlwind" type="Power" internal-id="ID_FMP_POWER_3009" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3009" charelem="13dce720" legality="rules-legal" />
         <RulesElement name="Howling Tempest" type="Power" internal-id="ID_FMP_POWER_3034" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3034" charelem="13dcc7e0" legality="rules-legal" />
         <RulesElement name="Kord" type="Deity" internal-id="ID_FMP_DEITY_6" charelem="13dcae20" legality="rules-legal" />
         <RulesElement name="Storm" type="Domain" internal-id="ID_FMP_DOMAIN_23" charelem="13dcba20" legality="rules-legal" />
         <RulesElement name="Strength" type="Domain" internal-id="ID_FMP_DOMAIN_24" charelem="13dcd160" legality="rules-legal" />
         <RulesElement name="War" type="Domain" internal-id="ID_FMP_DOMAIN_32" charelem="13dcce60" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="13b65c40" legality="rules-legal" />
         <RulesElement name="Raging Storm" type="Feat" internal-id="ID_FMP_FEAT_303" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=303" charelem="13b693c0" legality="rules-legal" >
            <specific name="Short Description"> +1 damage with lightning or thunder power </specific>
         </RulesElement>
         <RulesElement name="Sorcerous Sirocco" type="Power" internal-id="ID_FMP_POWER_3053" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3053" charelem="13b66380" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character's loot
      -->
      <LootTally>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Cloth Armor (Basic Clothing)" type="Armor" internal-id="ID_FMP_ARMOR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=2" charelem="13b66f40" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="13b65b40" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="13b64b00" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="13b64b00" legality="rules-legal" />
               <AttackBonus> 2 </AttackBonus>
               <Damage> 1d8-1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> -1 Strength modifier.
+1 half your level.
+2 proficiency bonus.

               </HitComponents>
               <DamageComponents> -1 Strength modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 0 </AttackBonus>
               <Damage> 1d4-1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> -1 Strength modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> -1 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Dexterity modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Cloud of Darkness">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Darkfire">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Minor Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 9 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Charisma </AttackStat>
               <Defense> ReflexIncrease to +6 bonus at 11th level and +8 bonus at 21st level. </Defense>
               <HitComponents> +4 power modifier.
+4 Charisma modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Lightning Strike">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="13b64b00" legality="rules-legal" />
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d8+9 </Damage>
               <DamageType> Lightning </DamageType>
               <AttackStat> Charisma </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Charisma modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Charisma modifier.
+4 (Dexterity modifier) bonus - Storm Power
+1 (Tempest Magic) Feat bonus - Tempest Magic
+1 Feat bonus - Raging Storm

               </DamageComponents>
               <Conditions> +1 to damage rolls while bloodied - Tempest Magic.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d8+9 </Damage>
               <DamageType> Lightning </DamageType>
               <AttackStat> Charisma </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Charisma modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Charisma modifier.
+4 (Dexterity modifier) bonus - Storm Power
+1 (Tempest Magic) Feat bonus - Tempest Magic
+1 Feat bonus - Raging Storm

               </DamageComponents>
               <Conditions> +1 to damage rolls while bloodied - Tempest Magic.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Storm Walk">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="13b64b00" legality="rules-legal" />
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d8+9 </Damage>
               <DamageType> Thunder </DamageType>
               <AttackStat> Charisma </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Charisma modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Charisma modifier.
+4 (Dexterity modifier) bonus - Storm Power
+1 (Tempest Magic) Feat bonus - Tempest Magic
+1 Feat bonus - Raging Storm

               </DamageComponents>
               <Conditions> +1 to damage rolls while bloodied - Tempest Magic.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d8+9 </Damage>
               <DamageType> Thunder </DamageType>
               <AttackStat> Charisma </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Charisma modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Charisma modifier.
+4 (Dexterity modifier) bonus - Storm Power
+1 (Tempest Magic) Feat bonus - Tempest Magic
+1 Feat bonus - Raging Storm

               </DamageComponents>
               <Conditions> +1 to damage rolls while bloodied - Tempest Magic.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Whirlwind">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="13b64b00" legality="rules-legal" />
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d10+8 </Damage>
               <AttackStat> Charisma </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Charisma modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Charisma modifier.
+4 (Dexterity modifier) bonus - Storm Power

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d10+8 </Damage>
               <AttackStat> Charisma </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Charisma modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Charisma modifier.
+4 (Dexterity modifier) bonus - Storm Power

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Howling Tempest">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="13b64b00" legality="rules-legal" />
               <AttackBonus> 5 </AttackBonus>
               <Damage> 2d6+9 </Damage>
               <DamageType> Thunder </DamageType>
               <AttackStat> Charisma </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Charisma modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Charisma modifier.
+4 (Dexterity modifier) bonus - Storm Power
+1 (Tempest Magic) Feat bonus - Tempest Magic
+1 Feat bonus - Raging Storm

               </DamageComponents>
               <Conditions> +1 to damage rolls while bloodied - Tempest Magic.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage> 2d6+9 </Damage>
               <DamageType> Thunder </DamageType>
               <AttackStat> Charisma </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Charisma modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Charisma modifier.
+4 (Dexterity modifier) bonus - Storm Power
+1 (Tempest Magic) Feat bonus - Tempest Magic
+1 Feat bonus - Raging Storm

               </DamageComponents>
               <Conditions> +1 to damage rolls while bloodied - Tempest Magic.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Sorcerous Sirocco">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
         </Power>

      </PowerStats>


      <!--
         The character's companions
      -->
      <Companions>
      </Companions>


      <!--
         The character's journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>


         <D20CampaignSetting name="">
            <!--
               Dungeons and Dragons Insider: Character Builder campaign save file
            -->
         </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="13b69240" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="13b67e00" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="13b697c0" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="13b69300" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="13b67000" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="13b64400" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="13b64b80" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="13b65100" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="13b64c40" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="13b65e40" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="13b66a80" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="13b68800" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="13b67680" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="13b68d40" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="13b66680" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="13b649c0" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="13b68f80" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="13b643c0" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="13b68680" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="13b65200" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="13b64500" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="13b67b80" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="13b67180" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="13b65240" legality="rules-legal" >
            <RulesElement name="Female" type="Gender" internal-id="ID_INTERNAL_GENDER_FEMALE" charelem="13b65300" legality="rules-legal" />
            <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALIGNMENT_1" charelem="13b65f40" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="13b65680" legality="rules-legal" >
            <RulesElement name="Luskan" type="Background" internal-id="ID_FMP_BACKGROUND_19" charelem="13b652c0" legality="rules-legal" />
            <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="13b64a40" legality="rules-legal" >
               <RulesElement name="" type="" charelem="13b669c0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Occupation - Criminal" type="Background" internal-id="ID_FMP_BACKGROUND_95" charelem="13b664c0" legality="rules-legal" >
               <RulesElement name="Stealth" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" charelem="13b68900" legality="rules-legal" />
               <RulesElement name="Thievery" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" charelem="13b690c0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="13b69180" legality="rules-legal" />
            <RulesElement name="" type="" charelem="13b69140" legality="rules-legal" />
            <RulesElement name="" type="" charelem="13b67b40" legality="rules-legal" />
            <RulesElement name="" type="" charelem="13b65500" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="13b68040" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="13b65c80" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="13b64540" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="13b662c0" legality="rules-legal" />
         <RulesElement name="Drow" type="Race" internal-id="ID_FMP_RACE_16" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=16" charelem="13b66c40" legality="rules-legal" >
            <RulesElement name="Drow" type="Grants" internal-id="ID_INTERNAL_GRANTS_DROW" charelem="13b69200" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="13b67880" legality="rules-legal" />
               <RulesElement name="Darkvision" type="Vision" internal-id="ID_INTERNAL_VISION_DARKVISION" charelem="13b64240" legality="rules-legal" />
               <RulesElement name="Trance (Drow)" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_564" charelem="13b64740" legality="rules-legal" />
               <RulesElement name="Lolthtouched" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_565" charelem="13b64680" legality="rules-legal" >
                  <RulesElement name="Cloud of Darkness" type="Power" internal-id="ID_FMP_POWER_2473" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2473" charelem="13b69440" legality="rules-legal" />
                  <RulesElement name="Darkfire" type="Power" internal-id="ID_FMP_POWER_1831" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1831" charelem="13b653c0" legality="rules-legal" >
                     <RulesElement name="Darkfire Charisma" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DARKFIRE_CHARISMA" charelem="13b66300" legality="rules-legal" />
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Fey Origin" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_641" charelem="13b68ac0" legality="rules-legal" />
               <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="13b64fc0" legality="rules-legal" />
               <RulesElement name="Dexterity" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_DEXTERITY" charelem="13b66280" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="13b65e80" legality="rules-legal" />
               <RulesElement name="Elven" type="Language" internal-id="ID_FMP_LANGUAGE_4" charelem="13b69340" legality="rules-legal" />
               <RulesElement name="Intimidate Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_INTIMIDATE_BONUS" charelem="13b64ec0" legality="rules-legal" />
               <RulesElement name="Stealth Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_STEALTH_BONUS" charelem="13b67a00" legality="rules-legal" />
            </RulesElement>
         </RulesElement>
         <RulesElement name="Sorcerer" type="Class" internal-id="ID_FMP_CLASS_128" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=128" charelem="13b66600" legality="rules-legal" >
            <RulesElement name="Sorcerer" type="Grants" internal-id="ID_INTERNAL_GRANTS_SORCERER" charelem="13b67700" legality="rules-legal" >
               <RulesElement name="Striker" type="Role" internal-id="ID_FMP_ROLE_3" charelem="13b68b00" legality="rules-legal" />
               <RulesElement name="Arcane" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_2" charelem="13b65540" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="13b66e80" legality="rules-legal" />
               <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="13b69500" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="13b64280" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="13b66940" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="13b68140" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="13dcbd60" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="13dcdda0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="13dcc020" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="13dcc860" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="13dce120" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="13dcd9e0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="13dcbb60" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="13dcafa0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="13dcace0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="13dcc2a0" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="13dcd260" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="13dccc20" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="13dcdc20" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="13dcb920" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="13dcd920" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Spell Source" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_850" charelem="13dcdd20" legality="rules-legal" >
                  <RulesElement name="Storm Magic" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1367" charelem="13dccf20" legality="rules-legal" >
                     <RulesElement name="Storm Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1561" charelem="13dcab60" legality="rules-legal" />
                     <RulesElement name="Storm Soul" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1562" charelem="13dcaf20" legality="rules-legal" >
                        <RulesElement name="Storm Magic" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_STORM_MAGIC" charelem="13dce0a0" legality="rules-legal" />
                     </RulesElement>
                     <RulesElement name="Storm&apos;s Embrace" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1563" charelem="13dcdce0" legality="rules-legal" />
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="13dcb8e0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Lightning Strike" type="Power" internal-id="ID_FMP_POWER_3005" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3005" charelem="13b69700" legality="rules-legal" />
            <RulesElement name="Storm Walk" type="Power" internal-id="ID_FMP_POWER_5261" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5261" charelem="13dccda0" legality="rules-legal" />
            <RulesElement name="Storm Sorcerer" type="Build" internal-id="ID_FMP_BUILD_43" charelem="13dcb520" legality="rules-legal" >
               <RulesElement name="Storm Sorcerer" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_STORM_SORCERER" charelem="13dce3e0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Stealth" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_STEALTH" charelem="13dccc60" legality="houserule" />
            <RulesElement name="Bluff" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_BLUFF" charelem="13dcdbe0" legality="rules-legal" />
            <RulesElement name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" charelem="13dcb4e0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Tempest Magic" type="Feat" internal-id="ID_FMP_FEAT_1161" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1161" charelem="13dcc820" legality="rules-legal" />
         <RulesElement name="Whirlwind" type="Power" internal-id="ID_FMP_POWER_3009" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3009" charelem="13dce720" legality="rules-legal" />
         <RulesElement name="Howling Tempest" type="Power" internal-id="ID_FMP_POWER_3034" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3034" charelem="13dcc7e0" legality="rules-legal" />
         <RulesElement name="Kord" type="Deity" internal-id="ID_FMP_DEITY_6" charelem="13dcae20" legality="rules-legal" >
            <RulesElement name="Storm" type="Domain" internal-id="ID_FMP_DOMAIN_23" charelem="13dcba20" legality="rules-legal" />
            <RulesElement name="Strength" type="Domain" internal-id="ID_FMP_DOMAIN_24" charelem="13dcd160" legality="rules-legal" />
            <RulesElement name="War" type="Domain" internal-id="ID_FMP_DOMAIN_32" charelem="13dcce60" legality="rules-legal" />
         </RulesElement>
      </RulesElement>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Cloth Armor (Basic Clothing)" type="Armor" internal-id="ID_FMP_ARMOR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=2" charelem="13dcade0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="13dccbe0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="13dcc1a0" legality="rules-legal" />
      </loot>
   </Level>
   <Level>
      <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="13b65c40" legality="rules-legal" >
         <RulesElement name="Raging Storm" type="Feat" internal-id="ID_FMP_FEAT_303" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=303" charelem="13b693c0" legality="rules-legal" />
         <RulesElement name="Sorcerous Sirocco" type="Power" internal-id="ID_FMP_POWER_3053" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3053" charelem="13b66380" legality="rules-legal" />
         <RulesElement name="" type="" charelem="13b655c0" legality="rules-legal" />
      </RulesElement>
   </Level>


   <!--
      Textstrings are builder 'variables' and contain entered text data, such
      as character names, as well as internal data
   -->
   <textstring name="_PER_LEVEL_1_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Stored Money">
      
   </textstring>
   <textstring name="_PER_LEVEL_1_Residuum">
      0
   </textstring>
   <textstring name="_INTERNAL_MainHandWeapon">
      Implement, Staff
   </textstring>
   <textstring name="Weight">
      140
   </textstring>
   <textstring name="Height">
      6
   </textstring>
   <textstring name="Age">
      121
   </textstring>
   <textstring name="Name">
      Laryndar
   </textstring>
   <textstring name="Character Save File">
      c:\users\santiago\documents\ddi\saved characters\laryndar1.dnd4e
   </textstring>
   <textstring name="_PER_LEVEL_2_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Stored Money">
      
   </textstring>
   <textstring name="_PER_LEVEL_2_Residuum">
      0
   </textstring>
   <textstring name="Experience Points">
      1000
   </textstring>


</D20Character>
