test
Welcome to Dndorks Sign in | Join | Help
in
Comic Blogs Forums PBF Utilities Photos Downloads

Complete Mage Review

Last post 12-25-2006, 6:50 PM by Ben. 5 replies.
Sort Posts: Previous Next
  •  11-18-2006, 5:05 PM 790602

    Complete Mage Review

    Complete Mage Review

    Complete Mage, "A Player's Guide to All Things Arcane" is a Dungeons and Dragons supplement by Wizards of the Coast.  It's a nice hardbound book, with good illustrations, 157 pages, retailing for $29.95 US.  It is, obviously, all about "arcane" magic, the magic of wizards and sorcerers and the like.  Now I'll be the first to say that I don't like dealing with magic-users, arcane or divine, in my D&D games.  I personally don't get off on the magical power-trip, though there's nothing wrong with those that do, that's what D&D magic is for.  As such, magic is far too much work for my tastes, what with choosing spells and memorizing what they do and when they can be used and so forth.  That said, Complete Mage offers some nice bits that I actually find rather enticing.

    Read More...


    "If you fudge dice rolls, your system is failing you!" -Sons of Kryos

    "I genuinely think that some people measure their free will by reading how unhappy their GM is." - TonyLB

    [dice type=fudge]3dF[/dice]
  •  11-18-2006, 11:36 PM 790611 in reply to 790602

    Re: Complete Mage Review

    I "Loved" this book, and while reading it I came up with idea after idea of character to make.  In fact I made a gnome illusionist in the next campaign based on the ideas of a specialist's school being "superior" to all other schools, he's pretty cool. :)

    I really wanted you to review this book because I think the book is fantastic for those who don't want to memorize everything in D&D but still want to feel like their competent.  I think many people are intrigued by the idea of playing a wizard or whatnot but don't want to feel lost and confused while playing.  Complete Mage can give them just the information they need, guide them through what to use and what to avoid, and ultimately let them have fun without requiring heavy amounts of "homework"


    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  11-26-2006, 3:17 PM 791049 in reply to 790611

    Re: Complete Mage Review

    well, after disappearing for a while, I'm back.....don't ask

    now, I have aquirred a vast selection of Dungeons & Dragons published merchandise in a folder on my computer, and was hoping that you might find some use for it. It includes books such as:
    Manual of the Planes
    Unearthed Arcana
    Book of Hallowed Might 2
    Complete Adventurer, Arcane, Divine, Warrior, etc.
    Encyclopedia Arcane-Chaos Magic
    Book of Exalted Deeds
    Some Dragon Magazines
    and so on...

    So if you ever want to do a review without having the book, let me know (hamnat487@yahoo.com). I'll hook you up if I have it, which is very likely(7.5 GB of D&D material, cost a platinum fortune)

    There are 12 plains of existance
    The twelfth plaine is my throne from which I control the rest.
  •  12-24-2006, 10:14 PM 794207 in reply to 791049

    Re: Complete Mage Review

    It still kinda surprised me that they released both a Complete Mage and a Complete Arcane. Is Complete Mage more focused on true wizard-types or something? How do they really differ?
  •  12-25-2006, 12:10 AM 794235 in reply to 794207

    Re: Complete Mage Review

    Complete Arcane continued the "complete" line of books, which is to say, a few new base classes (not prestige classes but rather new base classes, like cleric, wizard, beguiler, etc), a few prestige classes, feats, and spells.

    The Complete Mage, of which there will also be a rogue book coming out next month, I think another cleric one, etc, is actually a book telling you how to be a better mage, an extensive look at different concepts and what the typical best choices would be from the various other books, along with your standard feats and spells.  It also has some additional arcane places or whatever, which I had no idea until I read the DMG2 is actually an ingame mechanic and not just like free miniplots or something.

    I think the new line of complete books are more like what people wanted when they bought the original complete books.  For example I barely look at the Complete Arcane book when I build a wizard because it mostly has "new" concepts not things specifically to help me be a better wizard (or sorcerer or bard for that matter).  The Complete Mage is fantastic as a tool for helping you to build your character.


    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  12-25-2006, 6:50 PM 794284 in reply to 794235

    Re: Complete Mage Review

     I see! That sounds like a very interesting concept. In fact, I remember there being a lot of old AD&D books that had a similar focus on the races as well as the classes. I wonder if any Complete Half-Orc books or something similar are on the horizon.

    I think I'll go and take a look at this book. Haven't played many mages before, but maybe looking through it at the store will inspire me.
View as RSS news feed in XML
Powered by Community Server, by Telligent Systems