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Human Fighter or Kobold Rougue?

  •  08-03-2008, 1:17 AM

    Human Fighter or Kobold Rougue?

    Warning: I'm a n00b player. Sorry if this is in the wrong forum... Hopefully my first session will turn out swell. ^_^;

    My DM (a Catholic priest, lol) is setting up a 4e based campaign. And he said I could either be a fighter or rogue with all the people that's in the party right now. Soooo, being the dreaded creative player who likes to see how both options would look, I made two character sheets, and I have to choose between them before the first session starts. Being new to gaming D&D, I've looked up everything there is the internet and my DM's collection of D&D books has to offer. I left some things out that I felt were unnecessary (initiative, minor actions like dropping things, etc.)


    ... What I rolled for the kobold scared me. o_o;

    Kobold Rouge
    Strength       16 (+3)
    Constitution   16 (+3) ... +2 racial bonus = 18 (+4)
    Dexterity       16 (+3) ... +2 racial bonus = 18 (+4)
    Intelligence   16 (+3)
    Wisdom        16 (+3)
    Charisma      10 (+0)

    Maximum hit points: 30
    Bloodied: 15
    Surge vaule: 7
    Surges/day: 10 (includes constitution vaule)

    Armor class: 16=10+4(dex)+2(leather)
    Fortitude Defence: 14=10+4(con)
    Reflex Defence: 16=10+2(rouge)+4(dex)
    Will Defence: 13=10+3(wis)

    Armor: Leather (15lb)
    Shield: None

    Attacks:
    Dagger - +7 vs AC (+3str)(+3proficiency)(+1rogue); damage 1(w)=1d4+3(str) ... 1lb
    Shurikens (x10) - +7 vs AC (+4dex)(+3proficiency); damage 1(w)=1d6+4(dex) ... 2lb
    Deft Strike +4w(dex)
    Piercing Strike +4w(dex)
    Dazing Strike +4w(dex)
    Blinding Barrage +4w(dex)

    Base saving throw: d20 vs 10

    Languages: Common, Dragonic

    Acrobatics: 9
    Arcana: 3
    Athletics: 3
    Bluff: 5
    Diplomancy: 0
    Dungeoneering: 3
    Endurance: 4
    Heal: 3
    History: 3
    Insight: 8
    Intimitdate: 0
    Nature: 3
    Perception: 8
    Religion: 3
    Stealth: 11
    Streetwise: 0
    Thievery: 11

    Feats: Combat reflexes
    Piercing strike (level one)
    Deft strike (level one)
    Shifty (kobold)
    Escape: +9(acrobatics) vs reflex/+3(athletics) vs fort

    Encounter powers:
    Second wind
    Dazing strike (level one)

    Daily powers:
    Blinding barrage (level one)

    Kobold:
    +2 on con and dex (already included)
    +2 on stealth and thievery (already included)
    Trap Sense (+2 on defence against traps)
    Shifty (shifting one square is a minor action)

    Rogue:
    First strike
    Rogue weapon talent
    This rogue is of the artful dodger type
    Sneak attack shurikens (x10): once per round with combat advantage


    ... I really like this character. Well, I love rogues in general buuuut... especially because of how I rolled. >.>
    I'd like to name him Ethan. XD



    Human Fighter
    Str 18(+4)... +2 bonus, I choose to apply to this = 20(+5)
    Con 17(+3)
    Dex 17(+3)
    Int 12(+1)
    Wis 13(+1)
    Cha 13(+1)

    Maximum hit points: 32
    Bloodied: 16
    Surge vaule: 8
    Surges/day: 12 (includes con modifier)

    AC: 15=10+3(dex)+2(leather)
    Fort: 18=10+1(human)+2(fighter)+5(str)
    Ref: 1410+1(human)+3(dex)
    Will: 12=10+1(human)+1(wis)

    Armor: Leather (15lb)
    Shielf: None

    Attacks:
    Unarmed - 5 vs AC (+5str); damage 1(w)=1d4+5(str)+1(weapon focus)
    Morningstar - +8 vs AC (+5str)(+2proficiency)(+1two-hand talent); damage 1(w)=1d10+5(str)
    Scythe - +8 vs AC (+5str)(+2proficiency)(+1two-hand talent); damage 1(w)=2d4+5(str)
    Heavy flail - +8 vs AC (+5str)(+2proficiency)(+1two-hand talent); damage 1(w)=2d6+5(str)
    Reaping strike +5w(str) vs AC
    Sure strike +7w(str+2) vs AC
    Tide of iron +5w(str) vs AC
    Spinning sweep +5w(str) vs AC
    Brute strike +5w(str) vs AC; reliable

    Base saving throw: d20 vs 10

    Languages: Common, Orc

    Skills:
    Acrobatics 8
    Arcana 1
    Athletics 10
    Bluff 1
    Diplomancy 1
    Dungeoneering 1
    Endurance 8
    Heal 1
    History 1
    Insight 1
    Intimidate 6
    Nature 1
    Percetion 1
    Religion 1
    Stealth 3
    Streetwise 6
    Thievery 3

    Feats:
    Skill training - Acrobatics
    Weapon focus - Unarmed

    Encounter powers:
    Second wind
    Spinning sweep (level one)

    Daily powers:
    Brute strike (level one)

    Human:
    one extra bonus feat at first level (already included)
    one bonus skill from the skill class list (already included)
    +1 to fort, will, and reflex defences (already included)

    Fighter:
    Combat challenge
    Combat superiority
    This fighter choose the two-handed style (already included)



    *phew* That was a lot of typing.

    What character do you guys think I should pick?


    "Ye canna shove yer Granny aff a bus."
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