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Re: Nova's Keep on the Shadowfell 4e Game (Part 1)

  •  06-27-2008, 10:49 AM

    Re: Nova's Keep on the Shadowfell 4e Game (Part 1)

    OOCOOC: Most of the pregens are here. Any other legal 4e character is allowed as well. If you find after a combat or two you don't like you character we can talk: Its a new game system so I don't want anyone stuck in a character they don't like.


    Your religion is +5: You can't remember any death cult legends abou this area.

    You can now always try a skill, trained just gives you a much better bonus: And that is indeed insight, however you have +3 to both. You are ABSOLUTELY certain she has not told you a SINGLE falsehood this whole time. Also you now have a 'read' on her and get a free check the next time she lies to you and +2 on your next check on her.

    "The travellers are a group of merchants and a couple of young clerics from my church, unfortunately it took a very long amount of time for there message to reach us since the message was waylaid by bandits en rout, and part of the message was lost, which is why we have so few details. We don't even know how they could tell they where death cultists, as that part of the message was destroyed."
    OOC
    Sorry for the many posts, I like having the post I'm responding too onscreen at the same time I'm writing my response.


    -Nova

    IT IS THE RESPONSIBILITY of intellectuals to speak the truth and to expose lies. --The Responsibility of Intellectuals, Noam Chomsky. The New York Review of Books, February 23, 1967.
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