Ok everyone. I've been thinking about the new encounter system in 4th edition and how it requires a change in thinking for the DM, a change that is really cool, but not always natural if you've DM'ed for a long time. I'm not suggesting DM's haven't been doing things like this for a long time,I know I do a lot of things "off the cuff" a lot of the time with 3.5, but 4th edition formulaizes it a bit and because of the skill system and level modifiers its just more possible to have these kind of generic complex encounters that you couldn't have before.
At any rate, I thought it would be cool to put together a list of encounters that could be used in adventures. These could be combat encounters, combat with trap encounters, or skill challenges. Ideally a DM can use these as random encounters, or as pieces in his larger adventure.
I'll start it off, others can feel free to contribute. :) I'd like a good format for these, but for now I'll just kind of spew it out and organize it later. This first one is pretty rough, but hopefully it gets easier over time.
Murder in Library
Concept: Someone has been murdered in a library in the restricted area. For whatever reason, the players have been invited to take a look. This could somewhat easily be inserted into an adventurer revolving around an assassin attempting to summon a devil or some other sort of exotic being, or perhaps the assassin is casting a ritual and needs certain symbols from the book. Perhaps the book details that a certain ritual can only be cast in the next 2 weeks at a certain spot, say a tall mountain top or a natural spring, the site of many murders, or something else, at midnight.
Level: 1
Complexity: 2 (requires 6 successes before 3 failures).
Primary Skills: Perception, Diplomacy, Arcana, Heal
Perception: DC 15: The corpse is laying on its stomach, its coin purse still swells with a few coins, and most ofthe blood seems to have welled from a point in the midback from a stab wound upward. A silver dove is pinned on his collar, the only item of value other than the coins, unlocking the arcana DC15.
Heal: DC 15 The wound pierced a lung, making the victim unable to scream as his lungs filled with blood. From the position of the corpse and location of the wound, the attack was quick and efficient, the victim barely struggled.
Arcana: DC 15 The silver dove is the sign of an organization of wizards, The Silent Wings, its tower located nearby. The group is known for being reclusive, barely interefering in the world around it. Other than strangely colored plumes of smoke often being seen coming from their tower, little is known of the group.
Perception: DC 18: Other than the obvious pool of blood surrounding the corpse, little blood is anywhere else. An exception is a red thumbprint barely visible low on a bookshelf near the body. A single gap in the row of the books at this level seems to indicate the possibility that a book was taken by the assailant. This unlocks diplomacy with the librarian.
Diplomacy: DC 15 The librarian wants to avoid the area of the corpse entirely, but when the librarian is convinced to take a look at the shelf missing a book the librarian pales. She knows immediately which book has been taken and tells the players so, the Ariangerard. This book was only 1 of 2, the 2nd is possessed by the Silent Wings, a secretive order of magi who live in a nearby tower. This unlocks the Arcana check DC 18.
Arcana: DC 18 Those trained in magic recognize the name of the book. How it managed to arrive here in the library is anyone's guess, but the Ariangerard is a fabled journal, one that describes one novice's travels through hell with his master. The novice saw many things while travelling with his master and wrote them down, often not understanding the significance of what he wrote or the symbols or creatures he etched.
Success: The goal was not murder, but rather the theft of a book. Most likely the topic of the book has some significance, obviously something worth killing over. The killer was a trained assassin, killing the victim silently and with little struggle. A 2nd copy of the book exists, held by the Silent Wings, a secretive order of magi.
Failure: Even 1 perception success should reveal that the target was not the victim but rather something at the library, otherwise the group simply misses this point, perhaps facing the consequences of whatever bad thing will happen if the assassin isn't stopped.
Richard M.
Grimfang"Whisper"Xaeraes