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A Long way to Lonely Shores
Last post 10-10-2008, 7:46 PM by Schotty. 229 replies.
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03-31-2008, 3:24 AM |
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Schotty
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Joined on 08-25-2004
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Sydney, Australia
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Posts 1,790
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Re: A Long way to Lonely Shores
After leaving the Tor, you travel for 4 days before arriving through the Towers.
The great peaks of the Towers give way to rolling hills, debris, and shattered rock as you emerge from the Narrow Pass. The Old Road travels down the hills through a few scattered stands of trees and past the crumbling ruins of some forgotten civilization. In the distance, you can see the vast swamp stretching out before you. An ugly brown haze fills the air above it, fed by its brackish waters. Warped trees of mammoth proportions conceal the depths of this mire, giving it a sinister appearance.
Lonely Shore sits atop a low hill that overlooks the vast Carrion Swamp. A wooden palisade surrounds the tiny fortified community, and soldiers armed with spears and bows walk the walls, keeping an eye out for bandits, lizardfolk, or worse. To reach the outpost, the characters must make their way up a road that is little more than a muddy rut that wraps around the hill. At the top, it widens a bit, and ends at the outpost’s only entrance, a wide gate. When the PCs arrive, they are the only travelers on the road. There are a few farmsteads scattered along the sides of the hill, but if they are inhabited, there’s little sign aside from a few chickens and the occasional gaunt dog.
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03-31-2008, 9:01 AM |
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StormSeed
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Joined on 09-18-2007
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Bloemfontein, South Africa
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Posts 69
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Re: A Long way to Lonely Shores
Jack: "Judging by the amount of guards on the walls, I think we should not sleep outside of town if we can avoid it. We should look for some lodgings before we set off into the ruins."
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04-02-2008, 7:12 PM |
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Vaashin
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Joined on 09-02-2007
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Posts 86
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Re: A Long way to Lonely Shores
lright letslets sell off the weapons and armor and get a good night sleep
"Blue Wizard has stoped time" - Gauntlet
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04-10-2008, 8:26 PM |
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Schotty
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Joined on 08-25-2004
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Sydney, Australia
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Posts 1,790
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Re: A Long way to Lonely Shores
The tall doors of the gate stand open. A mail-clad guard, leaning heavily on a spear, eyes you suspiciously while waving flies away from his face. Beyond, you see the dreary outpost in all its splendor. A hodge-podge mix of log buildings sinking slowly into the muddy earth, it is anything but inviting. Talk to the guard you find the following information out. "Lonely Shore measures no more than 200 yards in any direction. Inside the palisade are 24 crude log-and-mortar buildings with poorly thatched roofs. Most are single story affairs: rectangular blockhouses more akin to barracks than homes. (In fact, nearly all serve just this function.) The ground is bare earth, and the contours of the hillside have not been reduced, so some buildings stand higher than others, even those just across the street. Of the jumbled buildings, only two are noteworthy. The first stands just inside the gate. It’s a two-story blockhouse with a planked roof. A wooden sign above the door reads “The Last Stand Inn.” The second lies at the other end of the compound, where it towers over the other squat structures of the fort. This imposing structure is a wooden keep, fully four stories high and equipped with a gatehouse."
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04-12-2008, 4:27 PM |
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That one guy
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Joined on 01-15-2007
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USA
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Posts 862
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Re: A Long way to Lonely Shores
Hey people! I'm back in the forums. Schotty, can I join back in?
Proud creator of the only stickied thread on these forums.
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04-13-2008, 8:01 PM |
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Schotty
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Joined on 08-25-2004
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Sydney, Australia
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Posts 1,790
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Re: A Long way to Lonely Shores
Sure no problems.
let me look at who is playing 2 characters and we'll get it back to 1 character each.
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04-15-2008, 9:22 PM |
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Vaashin
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Joined on 09-02-2007
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Posts 86
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Re: A Long way to Lonely Shores
since your back look through the tresure and see what you can use
"Blue Wizard has stoped time" - Gauntlet
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04-18-2008, 12:03 PM |
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StormSeed
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Joined on 09-18-2007
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Bloemfontein, South Africa
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Posts 69
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Re: A Long way to Lonely Shores
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04-27-2008, 3:43 AM |
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Schotty
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Joined on 08-25-2004
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Sydney, Australia
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Posts 1,790
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Re: A Long way to Lonely Shores
Ok, Sorry about the delay... Work has been really busy and I haven't been logging onto DnDorks as much as I used to.
So the story so far for characters is as follows:
That one guy - Brelsan (Cleric) StormSeed - Jack (Druid) Vaashin - Eldan (Wizard) - Romlu (Barbarian) Shinobi - Finrod (Gestault Ninja Sorcerer)
You have found a total of : 441gp, a
masterwork longsword (315gp), the headband, 2 pearls worth ??? (Give me
an appraisal roll for that :D ), a magic ring, a magical belt, a
magical headband and a magical pearl Plus you've found a medium
sized suit of studded leather armor(25gp) (I decided the second suit
was destroyed by the acid thrown on it), 2 light shields(3gp each), 2
short swords(10gp each), 2 javelins(1gp each) which you can take and
sell if you want to.
WE'll start up again once everyone has done a quick rollcall.
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04-27-2008, 8:55 PM |
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Vaashin
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Joined on 09-02-2007
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Posts 86
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Re: A Long way to Lonely Shores
"Blue Wizard has stoped time" - Gauntlet
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04-28-2008, 5:33 AM |
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StormSeed
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Joined on 09-18-2007
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Bloemfontein, South Africa
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Posts 69
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Re: A Long way to Lonely Shores
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05-01-2008, 8:12 PM |
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Schotty
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Joined on 08-25-2004
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Sydney, Australia
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Posts 1,790
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Re: A Long way to Lonely Shores
Well with just the two of you guys, let's press on. Stormseed, can you take control of Breslan as well?
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05-10-2008, 6:27 AM |
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StormSeed
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Joined on 09-18-2007
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Bloemfontein, South Africa
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Posts 69
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Re: A Long way to Lonely Shores
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05-11-2008, 7:34 PM |
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Vaashin
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Joined on 09-02-2007
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Posts 86
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Re: A Long way to Lonely Shores
vashin pokes jack in the ribs " so are we heading too the inn now? have you put any thought too my plan?"
"Blue Wizard has stoped time" - Gauntlet
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05-12-2008, 3:19 AM |
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Schotty
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Joined on 08-25-2004
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Sydney, Australia
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Posts 1,790
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Re: A Long way to Lonely Shores
"Yes, let's head towards the inn." As you head towards the inn, you spy a man casting his gaze about, his eyes taking in the newest visitors to this godforsaken town. He walks with a limp, wincing each time he puts pressure on his twisted limb. Finally, his eyes settle on you. He makes his way towards you and in a rough voice says "Do you be the adventurers that the Professor be hiring? If ye be, let us see ye to ím. I's be Frank, the Professors assistant."
Frank leads the PCs down a muddy street from the Last Stand toward the eastern end of the fort until he comes to a large dilapidated warehouse that leans against the fort’s wall. He knocks twice, pauses, and then once more.
Frank opens the door and enters the gloomy warehouse. Crowded with boxes, the place stinks of the swamp, and the sound of dripping water confirms its shoddy construction. Frank gestures to a collection of stools and then disappears behind a jumble of wooden containers. After a moment, a smiling white-bearded man clears his throat as he approaches, claiming one of the stools for himself. He says, “Hail, friends. Please, sit down. I apologize for the manner of this meeting, but I’ve had good cause of late to err on the side of caution.”
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