Dogs in the Vineyard is a game of bad-ass holy cowboys travelling from town to town righting wrongs and shooting sinners in the face by D. Vincent "Lumpley" Baker. Ok, it's more complicated than that, but that's the heart of it, setting-wise.
Player-wise, it's a game of morality, whatever that means to you. But don't let me turn you off to it with these oversimplifications. DitV is a very cool game that's fun to play. Basically, you're out in the foothills and plains of an Old West that "never quite was". Essentiallly it's the American Old West with Mormon settlers and Native Americans and horses and six-shooters and soldiers and city-slickers living "back east" in their big, sinful cities, but not. It's like some kind of parallel alternate reality. The players take the roles of "troubleshooters" for The Faith, nicknamed "Dogs" (as in "God's Watchdogs"). They have ultimate authority while out patrolling the towns of the Faithful. Their job is to root out sin and evil in the towns for the town's own good. The people themselves aren't as important as saving the community as a whole from sin. Sometimes it's better for one to die than for many to suffer. Then again, more often than not, the people of these close-knit communities are your friends and relatives, brothers and cousins. Would you kill your own blood for the good of the community?
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"If you fudge dice rolls, your system is failing you!" -Sons of Kryos
"I genuinely think that some people measure their free will by reading how unhappy their GM is." - TonyLB
[dice type=fudge]3dF[/dice]