Well, at least my players don't want each other to die. It happens anyway.
I was playing an adventure, just me and my two siblings, sophomore and sixth grader. My brother, the sophomore, was handling two characters, and I the fourth. The first encounter was three dire rats and a bunch of giant rats. They beat it easy enough, and managed not to contract filth fever. They seemed pretty lucky, so they were confident when they picked the third tunnel out of four. I didn't think it was a bad choice: a level two encounter for a level one group didn't seem too bad. How wrong I was. They faced four, count 'em, four drakes: two guard drakes and two needlefang swarms. My eladrin wizard was almost instantly killed before he could unleash his area effects on the swarms, and the rest of the characters could do nothing about it. My brother rolled four sixes in a row. How is that possible? The needlefangs kept dragging them down and slaughtering them. I gave them as many breaks as I could while still being reasonable, but it didn't help. Finally, they were all dead, except my sister, who was dying. By some blessing from Pelor, she managed to roll a 20 on the second death saving throw. The drakes had gone (I didn't want them to be eaten, though that is what should've happened), so my sister dragged the three dead bodies to the town, where the cleric of Pelor used her three raise dead ritual scrolls to bring them back. After two encounters, they had all died. I decided that the cleric should travel with them from now on.
Zenith
Lance Camelot