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Monday, August 02, 2004
Server Master Rich
EberronSo, I wasn't really too interested in Eberron. Just kind of ignored it all the way until the point where I found myself buying the campaign book. Shortly thereafter, I've made 5+ (some characters are really only variations on the same character, so can't really count them) characters (as some know, I'm a character creating fanatic, few things help me learn more about the rules than making various characters of various levels), two of which I'm actually playing! One in a campaign by Ry, one in a campaign by Jenn.
So, what do I think about Eberron? I think its fantastic! I'm really looking forward to playing in the official series of modules (Jenn is starting with the adventure from the campaign book, then moving on to the first module in the series of modules for Eberron, should be really exciting). Ry's campaign is more like a normal campaign so far, its set in Eberron, but we haven't experienced anything “Eberron”-like yet, though to be fair, most of us hadn't even fully read the campaign book when we started it, so I look forward to more “eberron” flavor in the future.
My character, which I'll probably post around here sometime, as he expands, is a bit more interesting than most characters I play. I usually take a concept, and push it to its extreme. Such as the ultimate evil-smiting paladin, or the uber-fireball/lightning bolt war wizard of cormyr. This character, Jarou, is starting as a druid razorclaw shifter. Not too intelligent (Int 6) or social (cha 6), Jarou is at home in the forest. Him and his hyena (Heckle) he picked up near the Demon Wastes, have wandered quite far, for being so low level. Jarou finds himself equally uncomfortable around most other druids as he does around “cityfolk”, but he also finds himself strangely intrigued by those from the city. While Jarou barely understands most higher social concepts (such as good and evil), Jarou is very interested in the concept of his Kalashtar's ultimate good. Jarou can't quite dedicate himself to good with the fervor that his friend has, but the concepts whirling around in his brain have him determined to at least try and be good. He doesn't always succeed, and wanton destruction of natural things has a tendency to bring out his more savage side, but Jarou is trying.
Jarou's stats would be equally good for a fighter or ranger, (Str 18, Dex 14, Con 14, Int 6, Wis 14, Cha 6) as he is a druid, maybe even better, and his Eberron druid sect feat gives him +2 deflection bonus to AC, so his starting AC of 19 puts him pretty squarely as a tank (in addition to his limited healing abilites as a druid). When Jarou “shifts”, his strength goes up to 20 and he sprouts claws, which gives him a good combat bonus for 1 combat a day, given that he doesn't have an ECL and he's a caster. Around lvl 6, I'm looking for him to take WereTouched Master, and he'll choose to go the path of the weretiger. It should be awesome. I think we'll be playing this campaign next week, so once I have experienced it more, I'll post more about it.
At any rate, if you haven't looked at Eberron yet, or if you're one of those people who doesn't want to look at something because too many people say its good (you know who you are!), give it a try, I think its worth your time.
Wednesday, July 28, 2004
Color Girl Jenn
 I love this comic. =D I think this comic proves that ry's gotten a lot better at the four panel comics. =D
Monday, July 26, 2004
Jason
What do I want to be when I grow up?A PIRATE!
Ok, well not necessarily a pirate, although they can be cool. Really anything in the whole “swashbuckling” genre is great. It's simply isn't cool to just be competent anymore, or even great at what you do. You need to do it with style! It's all about the flair and the witty banter, and the risque comments to the bystanding ladies (or guys, if that's your thing), all the while facing deadly odds with a practiced non-chalance. Of course, that's just the characters. The world should support these kinds of antics as well. Hordes of nameless thugs to trounce, eeeevil, moustache-twisting villains to trade barbs with, and plenty of ropes, curtains and chandaliers to swing from.
You know what? That would be great in games, too. Some of my favorite games support that style of play. On the obvious end, there's 7th Sea. A really cool, alternate reality renaissance Europe with a hint of magic, some exploration, and plenty of sabre-crossing. There's even a stat called “Panache” used for pulling off those crazy stunts. I really wish I had gotten a chance to properly get into that game, but I didn't have any players, and then they went and published a supplement that change some of the core mechanics of the game. Not that that made the game worse. I'm sure it was better, but now the rules were devided bewteen the original books and some other book that was supposed to be free, but I could never find... Still, it's a great world to read about...
And then there's Eberron. It's a D&D world with a variety of cool races and a great setting. Eberron also introduces Action Points into D&D, allowing for more "over the top" action, like you'd see in a movie. Also, Eberron was the winner of that "Official D&D Setting" contest they had a while back. A very cool book, and a great deal of the art is by Steve Prescott, who's style I like. I haven't had a chance to play, of course, but it looks really good. I imagine Rich will probably tell you more about it as he gets a chance to play.
Now, in a similar vein, if not quite the same, is Feng Shui. Sure, sure, it's more Jet Lee than Erol Flynn, but it's still about highly competent heroes cutting (or shooting, or kicking) their way through crowds of cannon fodder to reach the equally competent bad guy at the end, trade a few clever rejoinders, and finally (and stylishly) beat the tar out of him. As a matter of fact, since you aren't limited to pirates and ocean voyages, I think it's a great option for a night of kung-fu action. I was recently reminded of Feng Shui when I saw Charlie's Angels 2. There is a scene in a motorcross race where the characters are doing backflips while their bikes are in mid-jump, pulling out guns, shooting several times at the people behind them and landing back on the bikes to complete the jumps. That's just crazy, but it's very Feng Shui.
Now, my focus here has been on action, but I can enjoy drama and role-playing well enough. As a matter of fact, I just pre-ordered the new World of Darkness and Vampire books. But while they have their place, my prefered gaming experience is "action movie" style. Make the interactions memorable, and relatively brief, keep the story moving, and blow things up!
Arrr!
*BOOM!*
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