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6/24/2008 - Text Comic - The Sword's Hardness Reaches 0

6/24/2008 - Text Comic - The Sword
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Tuesday, June 24, 2008

richardm

OMG What am I doing?
So today's comic is...not really a comic.  Sorry about that everyone, we've been busy with different projects and I decided the story has to move on regardless.  There is one more comic like this but I don't think it'll be a very regular thing, unless for some reason people like it, in which case it could be a regular side thing I do when I just have more words than can fit in a 4 panel comic..

Thanks those of you still checking out the site regularly and thanks all of you new visitors. :)


Monday, June 23, 2008

richardm

4th edition 4th edition game Last Sunday
I posted this on my livejournal, but thought I'd post it here too.  No comic update today, hopefully soon. :)
So yesterday our first real 4th edition D&D campaign started.  I'd been prepping my character for a few weeks and was a little worried the campaign wouldn't live up to my expectations.  Happily, the game turned out better than I had thought.  

My character, more or less, is here: http://dndorks.com/4e/jondolarsulvak.xps  its in Microsoft format because the pdf version only worked for people using non-adobe products (I use nitro pdf to create my pdfs forms and foxit to read my pdfs: http://www.nitropdf.com/index.asp).  Last minute before I showed up to game I decided to replace Alertness with Action Surge or whatever, I decided the alertness was a little too passive. 

My character is Jondolar Sulvak, human wizard.  Jondolar is the last scion of the Sulvak, his parents having been killed by the head servant m Klackus, and given to an old mage to have as an "apprentice" (ie servant).  Luckily Jondolar turned out to have a better aptitude for magic than Klackus could have predicted and the old man was more fair and reasonable than one could hope for.  

The adventure begins with Jondolar's master dying of old age (I guess he never hit lvl 30) and Jondolar finding out that Klackus has claimed the family's name for himself from some fictional grandmother.  Of course Jondolar, now brimming with arcane might, can't allow this to happen.  Jondolar also inherited the old man's items of power, but has to go pick them up from some small town to the north.  Jondolar has dreams of great powerful artifacts with which he'll be able to smite Klackus down with, though the reality is that it'll probably be a ring of protection +1 or some similar junk. ;)

With him, Jondolar travels with a halfling troublemaker, Aleta (my gf Anna) and has recently met up with a regular circus of freaks...er heroes, 2 demonic tieflings (a warlock and a paladin), a dwarf cleric of the raven god, and a half-elf ranger.  One of the tieflings is the son of my family's blacksmiths and has a reason to want vengeance on Klackus as well.  

The dwarf is on some mission to discover the dwarven equivelent of Atlantis or some such thing, something I could care less about, though the cleric has hinted I can get access to some dwarven items of power so I'm definitely intrigued.  

Finally, where we met, at a crossroads of merchants, we got attacked by an alliance of undead and goblins, so before we go off on our epic journeys we're going to go try to rid the world of this undead menace (and hopefully build up our power ;).

There were 2 combats and the rest roleplaying in a bit less than 4 hours.  I think it was probably 40% combat to 60% RP, a lot of the RP was between characters and dealing with our backstories, which, to me, is a good sign.  

Overall the game felt cool, with people seemingly more willing to do things they "thought" of doing rather than what the game said they "could" do.  The fact that many skills are merged into larger meta-skills helps a lot because its much more likely the players will have a decent modifier to the roll when they decide to try and do something.   No true skill challenges yet, and the combats were fairly linear, but its going to take the DM a while to fully get into the "spirit" of 4E, I know I don't have it quite down yet.  

As an ending note, I "love" the new wizard cantrips.  Being able to do them at will as often as I want is pretty cool.  At one point as a bit of humor I made a wounded goblin smell like roasted meat and pointed a glowing red arrow at it when we left it to distract some wolves who were starting to threaten us.  It amused me anyways... ;)


Friday, June 20, 2008

richardm

Current Status
So whats going on with dndorks, you might ask? Actually you're unlikely to ask because many people have stopped visiting as much, but if I get you to come back, then you might ask. :D

The comic has been slow, massive life changes on my part, Jason's work life being restructured, and the switch from a team of 4 to a team of 2 has all had its deteriorating effects on the site.

But there is light at the end of the tunnel.  I hope to move for the 6th time in the last year, but hopefully the last time for quite some time in the next month.  My new house's proximity to work (less than 7 minutes) will give me back nearly 45 minutes a day of productivity and I've been closing up some other projects so hope to be able to put more effort into the site.

As far as the comic goes, we put something out once a week the past two weeks, I hope to keep that going and then expand a bit more.  I'm going to  be experimenting with some different effects, one of which is trying to get Jason to put in a little extra elbow grease and create the characters as draggable things I can simply piece together.  If I can reuse existing characters 80% of the time then Jason can bust out a character here and there, monster, whatever, and we can do more comics more often with more complicated storylines.

The short of it is, keep coming back, or subscribe to our RSS feed so you know when there is an update, and we'll keep trying to do more. :D

Now for gaming news.  I run a 3.5 campaign on Saturdays, and play in a new 4th edition campaign on Sundays.  I know some are vehement against 4th edition, though I try to avoid it for the most part, every once in a while I read an interesting thread from one side or the other. While I was wandering around looking for people to add to my Myspace (welcome if you came here from there!) and I found this thread. It was an excellent description of the differences between the two games, admitting that there are less options in 4th edition when you first create a character, but elaborating on how there are immensely "more" options for characters as they play.  Whether you'd rather have more options when you play at the sacrifice of character creation options is up to you, but personally while I still like 3.5 (and will continue my saturday game for the forseeable future as 3.5), nearly every time I think about some house rule that fixes a problem with 3.5 edition, I think to myself "that bandaid wouldn't be needed in 4th".


Wizards.com - Dungeons & Dragons
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Swordmages apply the arcane arts to melee combat. The flourish of a swordmage’s blade not only bites...
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