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10/20/2004 - Say no to Seppukku Joe

10/20/2004 - Say no to Seppukku Joe
Colorist: Jenn
Writer: Color Guy Ry
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Monday, October 18, 2004

Server Master Rich

Dndorks, Fable, and other things

So, Jenn was gone Friday, Saturday, and most of Sunday, which resulted in her not bugging someone to do their portion of getting the comic up, so they didn't do it, which leaves us with no comic Friday or today....  We'll see if we can get something up, or, you could wander over to Galactic Chasms and check out the comics over there, today's comic is a little late due to Jason's computer having issues crashing.  Hey, if anyone has any DDR Ram lying around that doesn't crash, and you want to donate it to your favorite Dndorks artist, you could send it on over... ;)

I finished Fable yesterday, I had gotten bored after I slaughtered the town of Oakdale to buy all of the houses in it, but then after reading Silvae's review, I decided to go ahead and finish it.   Here are some additional tips.  Use Physical shield, I realize most of the people who play ignore this potent spell, but the reason you want this spell is that it allows you to raise your combat modifier as high as you like.  As long as you have the spell active, you don't take damage when hit, thus your combat modifier continues to soar while you fight.  In addition, you can easily complete quests with the “no damage” boast to make extra money and renown. 

Every once in a while, you'll find potions that increase your physical, skills, or magic XP.  The XP given to you by these potions are affected by your combat modifier, so make sure you don't use the potions until your combat modifier is up to 20, 40, 50 or more.  You'll find yourself ridiculously overpowered very early in the game, which makes stomping through opponents that much more fun. 

Ok, thanks all, read Silvae's review!




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