Erik
Submitted by:
MariachiDevil
Last Update: 8/12/2010 5:25:18 AM
DM Name: ArtMonkey
Active Game Threads:
Guild Reject and general failure
The Guild Reject:
Ventrue
Invicuts
XP: 3
Advances Earned: 2
Advances Spent: 0
Pools:
Reason: 3/3
Instinct: 2/3
Blood: 5/6
Abilities:
Resources (R): +2
Academics (R): +1
Empathy (I): +1
React (I): +1
Resist (R): +1
Potency (B): +2
Dominate (B): +1
Obfuscate (B): +0
Secrets:
Requiem
Command (Requires Requiem)
You can impose your will on others. You gain the Dominate (B) Ability. You have a bonus die to Persuade (I) checks.
Cloak of Night (Requires Requiem)
You can hide yourself from the minds of others. You gain the Obfuscate (B) Ability. You have Superior Leverage in tests of Obfuscate (B) against those trying to see through your deception, unless they have supernatural vision, like Auspex (B).
Cost: 2B per use of Obfuscate
Danger Sense:
You’re always on the lookout for trouble. +1 bonus die to React (I) checks to notice danger.
Keys:
Guild Failure:
Despite your best effort, you still failed out of Invictus Guild training, and it has seriously colored your outlook.
1XP: Suggest that perhaps you aren’t the best person for the assigned task.
2XP: Fail at an important task assigned to you.
5XP: Fail at a task that you would have accomplished were it not for your self-doubt.
Buyoff: Volunteer for an important and difficult assignment and complete it with style.
Key of Revenge (Mr. Petrovsky, former Guild teacher)
How dare he fail me!
1XP: Plot your revenge 3XP: Hurt the target of your revenge. Buyoff: Let it go.