Hans
Submitted by:
ArtMonkey
Last Update: 7/3/2010 5:35:28 PM
DM Name: Tomi
Game Thread: None
The Knife Guy [Wild Talents]
Hans (250 pts)
XP Earned: 7
XP Spent: 6
Stats: (85 pts)
Body: 3d (6d modified)
Coordination: 3d (6d modified)
Sense: 3d (d6 modified)
Mind: 3d
Charm: 2d
Command: 3d
Will: (9 pts)
Base Will: 8
Willpower: 4
Skills: (102 pts)
Athletics: 2d
Block: 3d
Brawling: 3d
Endurance: 1d
Melee Weapon (Knife): 3d
Dodge: 4d
Driving (Car): 2d
Stealth: 1d
Ranged Weapon (Pistol): 2d
Ranged Weapon (Rifle): 2d
Ranged Weapon (Machine Gun): 2d
Empathy: -
Perception: 2d
Scrutiny: -
First Aid: 1d
Knowledge (Chemistry): 3d
Language (Finnish): *
Language (English): 2d
Medicine: 1d
Navigation: 1d
Research: 3d
Security Systems: -
Streetwise: -
Survival: 2d
Tactics: 2d
Lie: -
Performance (): -
Persuasion: -
Interrogation: -
Intimidation: 1d
Leadership: 2d
Stability: 2d
Motivations:
Loyalty: (His employer) - 6
Passion: (Discover the secret behind the Gifted) - 6
(You can have more Loyalties and Passions if you want, but you have to divide the same 12 points between all of them.)
Gifted [Unknown, Power Theme]: (0 pts)
Sense Gifted (U) 2hd (4/die; [16] pts)
UE&F: Touch Only -2; Permanent +4
Hyperstat(Coordination) +3d (6/die; 18 pts)
E&F: Go First +2
Effect: Hans is super-humanly agile. He can attempt to dodge or block any attack, even gunshots.
Hyperstat(Sense) +3d (4/die; 12 pts)
E&F:
Effect: Hans is super-humanly aware. He can use his senses to compensate for each other; he can use minute sounds, the touch of air pressure, smells and taste to search a pitch-black room.
Hyperstat(Body) +3d (6/die; 18 pts)
E&F: Go First +2
Effect: Hans is super-humanly strong. He can lift 1,600 lbs (725 kg), sprint 25 yards (22 meters) in a round and jump about 8 yards (7 meters) with a running start.
Enhanced Coordination 3d (2/die; 6 pts)
E&F: Go First +2
Effect: Hans' "normal" Coordination is still pretty fast.
Enhanced Body 3d (2/die; 6 pts)
E&F: Go First +2
Effect: Hans' "normal" Body is still pretty athletic.
Movement:
Sprint: 25 yards / round
Jog: 12 yards / round
Running Jump (L/H): 8 yards / 2 yard
Standing Jump (L/H): 4 yards / 1 yard
Attacks:
Lapinleuku 9d (W+1 in Killing damage)
Small Knives 9d (W in Shock +2 Killing damage)
Axe 6d (W+2 in Killing damage)
Disadvantages: None
Damage: O = None Ø = Stun X = Killing
Head: OOOO (10)
Torso: OOOOOOOOOO (7-9)
R Arm: OOOOO (5-6)
L Arm: OOOOO (3-4)
R Leg: OOOOO (2)
L Leg: OOOOO (1)