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Gabriel "Doomfire"

Submitted by: Augrimm
Last Update: 9/2/2010 7:08:41 AM
DM Name: dying_inxs
Active Game Threads: Thunderspire - roads to no where campaign 4E
His home destroyed, his family murderered. In his dying moments, a pact made. Reborn in fire and death, vengence taken mortal form.....

Gabriel lived all his life in the peaceful farming village of Dunmarten.  Life was hard but good, the people friendly and kind to their neighbours, helping each other in times of drought and blight, sharing what they had. 

All of this ended the day the Dark Warlord Estebar and his Horde decended upon their lives.  Gabriel and the other farmers and craftsmen fought back, but their pitchforks or homemade weapons were no march for blades, arrows and armour of the Horde.  The village was raided and razed, the humanoid soldiers reveling in the slaughter.  As Gabriel lay bleeding from a sword wound to his belly, a pair of orcish warriors tormented the dying man by trapping his wife and young daughter within their modest home and setting it ablaze.

As Gabriel sobbingly listened to their dying screams his gentle heart was filled with unholy hatred for the orcs, goblinoids, and overall their Teifling leader.  As his eyes blurred in the moments before his death a vision came to him.  The entity within the vision identified itself as Arioch the Fallen,  Lord of Vengence.  He was offered a choice:  Join his family in death or be given new life and the power to strike down those that had destroyed all he held dear.

Gabriel, so full of newfound hatred chose vengence and his pact was made.  In exchange for his revenge, he would be born anew as an agent a vengence, a harvester of damned souls.

The laughing orcs gaped in astonishement as Gabriel's body rose before them, unholy fires sealing the wound in his belly.  Unnatural vigor filled his form and dark witchfires burned in his eyes.  Raising his hand the orcs were engulfed in blazing hellfire, burning as his family had burned, their life essence feeding his power as their souls were sent hurtling to hell and his new Master's waiting embrace......

After scouring the broken remains of his villiage and mercilessly slaughtering the few goblin straggelers he found,  Gabriel turned his back on his former home and left his villiage to burn, seeking out Dark Souls to increase his powers, so that one day his vengence can be completed.

 
Ability Scores MOD CHECK
Str
Strength
Con
Constitution
Dex
Dexterity
Int
Intelligence
Wis
Wisdom
Cha
Charisma
Hit Points
HP Current
Bloodied Temporary
Healing Surges
SURGE VALUE
SURGES/DAY
Used Surges

Saving Throw:

Resistances:

Conditions:
Initiative DEX ½ LEV MISC
= + +
Notes:
Name: Player:
Region:
Race: Size: Gender:
Alignment: Deity:
Age: Height: Weight:
Class: Level:
Paragon Path:
Epic Destiny:
XP: Next Level:
Defenses ½ LEV MOD RACE
CLASS
FEAT ENH MISC
AC =10+ + + + + +
Fort =10+ + + + + +
Ref =10+ + + + + +
Will =10+ + + + + +
Armor
Armor Bonus
Shield Bonus
Armor Encumbrance
Armor affects the AC Defense. The shield bonus affects the AC and Reflex defense.
Notes:
Action Points
Notes and Special Uses
Current
Senses SKILL
Passive Insight =10+
Passive Perception =10+
Vision:
Special Senses:
Speed BASE ARMOR ITEM MISC
= + + +
Special Movement:
Skills
BONUS SKILL NAME   MOD
+½ L
TRN
(+5)
ARMR
PENLTY
MISC
Acrobatics DEX
Arcana INT n/a
Athletics STR
Bluff CHA n/a
Diplomacy CHA n/a
Dungeoneer WIS n/a
Endurance CON
Heal WIS n/a
History INT n/a
Insight WIS n/a
Intimidate CHA n/a
Nature WIS n/a
Perception WIS n/a
Religion INT n/a
Stealth DEX
Streetwise CHA n/a
Thievery DEX
 
 
Skill Notes

Languages
Attacks Totl ½ L MOD CL PRO FEAT ENH MSC Def RNG DMG
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
Notes
Ammunition

Feats
Race Features
Class Features
Equipment
Primary Slots
Right Hand:
Left Hand:
Implement:
Armor:
Neck:
 
Secondary Slots
Head:
Arms:
Hands:
Waist:
Feet:
Rings:
Other Gear
Daily Item Powers
Wealth
Currency
CP: SP:
GP: PP:
AD:
Other Valuables and Gems
Appearance
Personality

Companions

 

Powers

| |
 
Eldrich blast
keywords
Prep
 
Used
 
Standard
Action
10
Range
1d20+9 vs
Defense
Attack
Type
1d10 +6
Damage
Effect:
This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
Additional Effects:
Prime shot Warlock's Curse
Source:
At-Will Power
Hellish Rebuke
keywords
Prep
 
Used
 
Standard
Action
10
Range
1d20+9 vs
Defense
Attack
fire
Type
1d6+6
Damage
Effect:
Hit: 1d6 + Constitution modifier fire damage. If you take damage before the end of your next turn, the target takes an extra 1d6 + Constitution modifier fire damage.
Additional Effects:
Prime Shot Warlock's Curse
Source:
At-Will Power
Diabolic Grasp
keywords
Prep
 
Used
 
Standard
Action
10
Range
1d20+9 vs
Defense
Attack
Type
2d8+6
Damage
Effect:
Hit: 2d8 + Constitution modifier damage, and you slide the target 2 squares.

Infernal Pact: You slide the target a number of squares equal to 1 + your Intelligence modifier(+3).
Additional Effects:
Prime Shot Warlock's Curse
Source:
Encounter Power
Dark Reaping
keywords
Prep
 
Used
 
Free
Action
Range
vs
Defense
Attack
Type
Damage
Effect:
Trigger: Creature within 5 squares is reduced to 0 hit points

Effect: one creature Gabriel hits with an attack before the end of his next turn takes an additional 1d8 + con modifier(+4) necrotic damage.
Additional Effects:
Prime Shot Warlock's Curse
Source:
Encounter Power
Fiery Bolt
keywords
Prep
 
Used
 
Action
10
Range
1d20+9 vs
Defense
Attack
fire
Type
3d6+6
Damage
Effect:
Hit: 3d6 + Constitution modifier fire damage, and creatures adjacent to the target take 1d6 + Constitution modifier fire damage.

Infernal Pact: Creatures adjacent to the target take extra fire damage equal to your Intelligence modifier.
Additional Effects:
Prime Shot Warlock's Curse
Source:
Encounter Power
Tyranny of Flame
keywords
Prep
 
Used
 
Standard
Action
10
Range
1d20+9 vs
Defense
Attack
Fire
Type
3d6 +6
Damage
Effect:
Effect: You knock the target prone.

Hit: 3d6 + Constitution modifier fire damage, and the target can’t stand up from prone (save ends).

Infernal Pact: The target also takes a -2 penalty to saving throws against this power.

Miss: Half damage.
Additional Effects:
Prime Shot Warlock's Curse
Source:
Daily Power

Equipment Cards

Vicious Accurate Rod +1
Group
Implement: Rod
Prep
 
Used
 
+1 to hit/dmg
Enhancement
Quantity
Properties:
Accurate (You gain a +1 bonus to attack rolls made with an accurate implement.).

Critical: +1d10 damage

Property: When you deal your Warlock’s Curse damage with this rod, you roll d8s instead of d6s.
Power:
Source:
Item

Rituals