Sir Finceleb of Wintermoor
Submitted by:
Frandal
Last Update: 8/26/2010 4:37:22 PM
DM Name: Nova
Active Game Threads:
Canageek's Massive Keep On The Shadowfell Game
He had all that a young noble could ask for life... and after a long time in the front they steal all from him... family, name, lands, titles... even his father...
Companions
Powers
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Melee Basic Attack
At-Will Power
Ranged Basic Attack
At-Will Power
Ardent Strike
Effect:Hit: 1[W] + Strength or Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn.
Additional Effects:Special: When charging, you can use this power in place of a melee basic attack.
Source:
View Rules (Requires DDI Account)
At-Will Power
Divine Challenge
Effect:You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level.
On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.
You can use divine challenge once per turn.
Additional Effects:Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.
Source:
View Rules (Requires DDI Account)
At-Will Power
Holy Strike
Effect:Hit: 1[W] + Strength modifier radiant damage. If you marked the target, you gain a bonus to the damage roll equal to your Wisdom modifier.
Source:
View Rules (Requires DDI Account)
At-Will Power
Valiant Strike
Effect:Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Additional Effects: +1 attack bonus per enemy adjacent to you.
Source:
View Rules (Requires DDI Account)
At-Will Power
Divine Mettle
Effect:The target makes a saving throw with a bonus equal to your Charisma modifier.
Additional Effects:Channel Divinity: You can use only one channel divinity power per encounter
Source:
View Rules (Requires DDI Account)
Divine Strength
Effect:Apply your Strength modifier as extra damage on your next attack this turn.
Additional Effects:Channel Divinity: You can use only one channel divinity power per encounter
Source:
View Rules (Requires DDI Account)
Divine Pursuit
Effect:Hit: 2[W] + Strength modifier damage, and you push the target a number of squares equal to your Wisdom modifier. You then shift to the nearest square adjacent to the target.
Additional Effects:
Source:
View Rules (Requires DDI Account)
Ardent Vow
Effect:Effect: The next time you attack the target before the end of your next turn, you gain a bonus to the damage roll equal to 5 + your Wisdom modifier. In addition, whenever you attack the target before the end of the encounter, it is subject to your divine sanction until the end of your next turn.
Additional Effects:Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round.
Source:
View Rules (Requires DDI Account)
Equipment Cards
Adventurer's Kit
Properties:Description: This kit includes: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin.
Power:
Source:
View Rules (Requires DDI Account)
Rituals