Liandralas Sephterum Zhariandel
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Laryndar

Submitted by: Frandal
Last Update: 12/27/2009 5:21:13 AM
DM Name: RichardM
Game Thread: http://forums.dndorks.com/forums/31/813442.aspx
Born to be raised as a powerful weapon by his mother, her fate decided even before his mother deals a pact with a primordial power to concibe her, she always felt to be free to decide her own destiny.

 
Ability Scores MOD CHECK
Str
Strength
Con
Constitution
Dex
Dexterity
Int
Intelligence
Wis
Wisdom
Cha
Charisma
Hit Points
HP Current
Bloodied Temporary
Healing Surges
SURGE VALUE
SURGES/DAY
Used Surges

Saving Throw:

Resistances:

Conditions:
Initiative DEX ½ LEV MISC
= + +
Notes:
Name: Player:
Region:
Race: Size: Gender:
Alignment: Deity:
Age: Height: Weight:
Class: Level:
Paragon Path:
Epic Destiny:
XP: Next Level:
Defenses ½ LEV MOD RACE
CLASS
FEAT ENH MISC
AC =10+ + + + + +
Fort =10+ + + + + +
Ref =10+ + + + + +
Will =10+ + + + + +
Armor
Armor Bonus
Shield Bonus
Armor Encumbrance
Armor affects the AC Defense. The shield bonus affects the AC and Reflex defense.
Notes:
Action Points
Notes and Special Uses
Current
Senses SKILL
Passive Insight =10+
Passive Perception =10+
Vision:
Special Senses:
Speed BASE ARMOR ITEM MISC
= + + +
Special Movement:
Skills
BONUS SKILL NAME   MOD
+½ L
TRN
(+5)
ARMR
PENLTY
MISC
Acrobatics DEX
Arcana INT n/a
Athletics STR
Bluff CHA n/a
Diplomacy CHA n/a
Dungeoneer WIS n/a
Endurance CON
Heal WIS n/a
History INT n/a
Insight WIS n/a
Intimidate CHA n/a
Nature WIS n/a
Perception WIS n/a
Religion INT n/a
Stealth DEX
Streetwise CHA n/a
Thievery DEX
 
 
Skill Notes

Languages
Attacks Totl ½ L MOD CL PRO FEAT ENH MSC Def RNG DMG
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
Notes
Ammunition

Feats
Race Features
Class Features
Equipment
Primary Slots
Right Hand:
Left Hand:
Implement:
Armor:
Neck:
 
Secondary Slots
Head:
Arms:
Hands:
Waist:
Feet:
Rings:
Other Gear
Daily Item Powers
Wealth
Currency
CP: SP:
GP: PP:
AD:
Other Valuables and Gems
Appearance
Personality

Companions

 

Powers

| |
 
Melee Basic Attack
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 2 vs
Defense
Attack
Type
1d8-1
Damage
Effect:
Additional Effects:
Source:
At-Will Power
Ranged Basic Attack
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 5 vs
Defense
Attack
Type
1d4+4
Damage
Effect:
Additional Effects:
Source:
At-Will Power
Lightning Strike
keywords
Prep
 
Used
 
Standard Action
Action
Ranged 10
Range
1d20+ 5 vs
Defense
Attack
Lightning
Type
1d8+9
Damage
Effect:
Hit: 1d8 + Charisma modifier lightning damage. A creature of your choice other than the target and within 10 squares of the target takes lightning damage equal to your Dexterity modifier.
Level 21: 2d8 + Charisma modifier lightning damage.

Storm Magic: You can apply your Storm Power bonus either to the damage roll against the target or to the damage taken by the enemy within 10 squares of the target.

Additional Effects:
+1 to damage rolls while bloodied - Tempest Magic.
Source: View Rules (Requires DDI Account)
At-Will Power
Storm Walk
keywords
Prep
 
Used
 
Standard Action
Action
Ranged 10
Range
1d20+ 5 vs
Defense
Attack
Thunder
Type
1d8+9
Damage
Effect:
Target: One creature

Hit: 1d8 + Charisma modifier thunder damage.
Level 21: 2d8 + Charisma modifier thunder damage.

Effect: Before or after the attack, you shift 1 square.

Additional Effects:
+1 to damage rolls while bloodied - Tempest Magic.
Source: View Rules (Requires DDI Account)
At-Will Power
Cloud of Darkness
keywords
Prep
 
Used
 
Minor Action
Action
Close burst 1
Range
vs
Defense
Attack
Type
Damage
Effect:
Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.

Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Darkfire
keywords
Prep
 
Used
 
Minor Action
Action
Range
1d20+ 9 vs
Defense
Attack
Type
Damage
Effect:
Until end of your next turn all attacks have combat advantage and target connot benefit from concealement or invisibility
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Whirlwind
keywords
Prep
 
Used
 
Standard Action
Action
Area burst 1 within 10 squares
Range
1d20+ 5 vs
Defense
Attack
Type
1d10+8
Damage
Effect:
Target: Each creature in burst

Storm Magic: You can choose not to target a creature in the origin square of the burst.

Hit: 1d10 + Charisma modifier damage, and you knock the target prone.

Additional Effects:
+1 to damage rolls while bloodied - Tempest Magic.
Source: View Rules (Requires DDI Account)
Encounter Power
Sorcerous Sirocco
keywords
Prep
 
Used
 
Standard Action
Action
close burst 10
Range
vs
Defense
Attack
Type
Damage
Effect:
Target: You and one ally in burst

Effect: Each target moves a number of squares equal to his or her speed + 2. Each target can fly during this movement but falls if he or she does not land by the end of the movement.

Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Howling Tempest
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 5 vs
Defense
Attack
Thunder
Type
2d6+9
Damage
Effect:
Target: Each creature in burst
Storm Magic: You can choose not to target a creature in the origin square of the burst.

Hit: 2d6 +Charisma modifier thunder damage, and the target is deafened (save ends). You slide the target a number of squares equal to your Dexterity modifier. (+4)

Effect: The burst creates a zone of deafening wind that lasts until the end of your next turn. Each creature that starts its turn within the zone takes thunder damage equal to your Charisma modifier (+4). As a move action, you can move the zone 3 squares.

Sustain Minor: The zone persists.


Additional Effects:
+1 to damage rolls while bloodied - Tempest Magic.
Source: View Rules (Requires DDI Account)
Daily Power

Equipment Cards

Adventurer's Kit
Group
Prep
 
Used
 
Enhancement
Quantity
Properties:
Power:
Source: View Rules (Requires DDI Account)
Item
Implement, Staff
Group
Prep
 
Used
 
Enhancement
Quantity
Properties:
Power:
Source: View Rules (Requires DDI Account)
Item

Rituals