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Leareth "nickname" Lastname

Submitted by: Aiden
Last Update: 1/31/2007 5:53:30 AM
DM Name: kalgalath
Game Thread: http://dndorks.com/forums/thread/795045.aspx
kalgalath's Chara for SR3 (9%)

Character Sheet 1

Character Information
Alignment
Homeland NCO:Corporal XP 1000
Race Human Classes Techie 1/Infiltrator 1
Abilities
Strength
13 +1
Dexterity
18 +4
Constitution
13 +1
Intelligence
17 +3
Wisdom
14 +2
Charisma
10 +0
Armor Class
AC 14
Touch AC 11
Flat-footed AC 11
Saving Throws
Save   Base   Att.   Mod
Fortitude 1 = 0 +1 + 0
Reflex 6 = 2 +4 + 0
Will 4 = 2 +2 + 0
Hit Points Max 13 Current 13
Combat
Base Attack 0
Melee Mod 1 Ranged Mod 3
Grapple Mod 1 Size Mod 0
Initiative 4 =Dex 4 + Mod 0
Weapons/Attacks
Name Modified Attacks Damage Critical Range Sz/Type
.45 autoloader 2d6+2 0 30 S
Taser (nonlethal) 1d6 0 20 1
..50 Sniper rifle (modified) 2d12-2 0 150 S
Combat Knife 1d4 0 10 x
Ammunition
Ammo Quantity Ammo Quantity
.50 caliber (Boxes) -_- .45 caliber -_-
Taser Top -_-
Skills
Skill Ranks Attr Misc Check
Computer Use 5 Int 2 10
Disable Device 5 Int 0 8
Repair 5 Int 2 10
Research 5 Int 0 8
Spot 5 Wis 0 7
Escape Artist 5 Dex 0 9
Listen 5 Wis 0 7
Move Silently 5 Dex 0 9
Search 5 Int 0 8
Sleight of Hand 5 Dex 0 9
Know (technology) 5 Int 0 8

Character Sheet 2

Character Info

Feats

Armor(Light, Medium)[Free];Personal Firearm Prof.[free];Gearhead;Quick Reload[free];Point Blank Shot;

Race Traits

Armor= Damage Resistance 4 (-4 damage per attack)
=|1 feat 1st lvl|=
=|4 SP 1st lvl 1 every lvl after|=
Reputation: 1

Class Features

Sweep: An Infiltrator knows how to size up an area and get the lay of the land in a single sweep of his or her eyes. This sweep provides a +4 circumstance bonus on Spot checks and covers an area out to 30 feet away from the Infiltrator. The Infiltrator can use this bonus at the start of an encounter.
Anything not concealed can be spotted in a sweep with a successful check (DC 10). The DC for concealed or less obvious threats is equal to their Hide check result.
-----
Jury-Rig: A Techie gains a +2 competence bonus on Repair skill checks made to attempt temporary or jury-rigged repairs. See the Repair skill for details on jury-rigging. At 7th level, this competence bonus increases to +4.

Languages

English,(Pick 3 more)
Wealth
PP GP SP CP
0 0 0 0
Gem/Jewels: 0
Other Wealth
Credits:
Equipment
Slot Description Weight
Head Standard issue 0
Eyes 0
Cloak 0
Amulet 0
Robe 0
Vest Metal Lace 0
Bracers Metal Lace 0
Gloves Standard issue 0
Rings 0
0
0
0
Belt Standard issue 0
Boots Standard issue 0
Armor Metal Lace 0
Shield 0
In Hand 0
0
Readied .45 Autoloader 0
.50 Sniper Rifle 0
0
0
0
0
0
0

Misc Equipment

Standard Techie and Infiltrator Gear

Misc Equpiment Weight: 0