Abathor
Submitted by:
richardm
Last Update: 12:00:00 AM
DM Name: r4rBrok
Active Game Threads:
A whisper in the dark, a blade from the shadows, the end is near
Companions
Powers
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Melee Basic Attack
Effect:
Additional Effects: +2 to damage rolls against an enemy that has two or more of your allies adjacent to it - Pack Attack.
+2 to damage rolls while you're bloodied - Blood Fury.
Source:
At-Will Power
Ranged Basic Attack
Effect:
Additional Effects: +2 to damage rolls while you're bloodied - Blood Fury.
Source:
At-Will Power
Radiant Vengeance
Effect:Hit: 1d8 + Wisdom modifier radiant damage, and you gain temporary hit points equal to your Wisdom modifier.
Level 21: 2d8 + Wisdom modifier damage.
Additional Effects: +2 to damage rolls while you're bloodied - Blood Fury.
Source:
View Rules (Requires DDI Account)
At-Will Power
Bond of Pursuit
Effect:Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. If the target doesn’t end its next turn adjacent to you, you can shift a number of squares equal to 1 + your Dexterity modifier as a free action, and you must end that shift closer to the target.
Additional Effects: +2 to damage rolls against an enemy that has two or more of your allies adjacent to it - Pack Attack.
+2 to damage rolls while you're bloodied - Blood Fury.
Source:
View Rules (Requires DDI Account)
At-Will Power
Ferocious Charge
Effect:Effect: You charge and deal an extra 2 damage on a sucessful attack. increase the extra damage to 4 at 11th level and to 6 at 21st level. If you are bloodied, double the extra damage and gain an equal number of temporary hit points.
Additional Effects:
Source:
View Rules (Requires DDI Account)
Abjure Undead
Effect:Close burst 5
Target: One undead creature in burst
Attack: Wisdom vs. Will
Hit: 3d10 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier. The target is also immobilized until the end of your next turn.
Level 5: 4d10 + Wisdom modifier damage.
Level 11: 5d10 + Wisdom modifier damage.
Level 15: 6d10 + Wisdom modifier damage.
Level 21: 7d10 + Wisdom modifier damage.
Level 25: 8d10 + Wisdom modifier damage.
Miss: Half damage, and you pull the target 1 square.
Additional Effects: +2 to damage rolls while you're bloodied - Blood Fury.
Source:
View Rules (Requires DDI Account)
Divine Guidance
Immediate Interrupt
Action
Effect:Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target
Target: The triggering ally
Effect: The target makes a second attack roll and uses either result.
Additional Effects:
Source:
View Rules (Requires DDI Account)
Oath of Enmity
Effect:Target: One enemy you can see in burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.
If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
Additional Effects:
Source:
View Rules (Requires DDI Account)
Shared Madness
Effect:Hit: 1d10 + Wisdom modifier psychic damage, and a second creature you can see takes the same damage.
Additional Effects: +2 to damage rolls while you're bloodied - Blood Fury.
Source:
View Rules (Requires DDI Account)
Oath of the Final Duel
Effect:Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, if the target is more than 3 squares away from you at the start of your turn, you can teleport to a space within 3 squares of it as a minor action. This effect ends if you end your turn more than 3 squares away from the target.
Additional Effects: +2 to damage rolls against an enemy that has two or more of your allies adjacent to it - Pack Attack.
+2 to damage rolls while you're bloodied - Blood Fury.
Source:
View Rules (Requires DDI Account)
Equipment Cards
Adventurer's Kit
Properties:This kit includes: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin.
Power:
Source:
View Rules (Requires DDI Account)
Camouflaged Clothing
Properties:This clothing is patterned so you blend into shadows. While wearing it, you gain a +1 item bonus to Stealth checks to hide.
Power:
Source:
View Rules (Requires DDI Account)
Footpads
Properties:These felt soles fit over shoes or boots and help dampen the noise you create while walking. The footpads grant you a +1 item bonus to Stealth checks made to move quietly.
Power:
Source:
View Rules (Requires DDI Account)
Rituals