Frandal Silvereyes
Submitted by:
Frandal
Last Update: 6/24/2010 9:20:17 PM
DM Name: RichardM
Active Game Threads:
Scales of War P2 | Bordrins Watch | 4e for lvl 3s
Elf ranger form Celene's Forest. He never speak about his past and try to go unnoticed, especially when others elves are around.
Companions
Powers
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Melee Basic Attack
Effect:
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)
Source:
At-Will Power
Ranged Basic Attack
Effect:
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
At-Will Power
Hunter's Quarry
At-Will Power
Twin Strike
Effect:If the first attack doesn't kill it, the second one might.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] damage per attack.
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
View Rules (Requires DDI Account)
At-Will Power
Nimble Strike
Effect:You slink past your enemy’s guard to make your attack, or you make your attack and then withdraw to a more advantageous position.
Target: One creature
Special: Shift 1 square before or after you attack.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
View Rules (Requires DDI Account)
At-Will Power
Elven Accuracy
Effect:With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Additional Effects:
Source:
View Rules (Requires DDI Account)
Two-Fanged Strike
Effect:With amazing speed, you unleash a pair of arrows at your enemies.
Targets: One creature
Two Attacks, if both hit add WIS mod to damage (+3)
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
View Rules (Requires DDI Account)
Yield Ground
Effect:Trigger: An enemy hits you with a melee attack.
Effect: You can shift a numer of squares equal to your WIS modifier ( 3 ) and you gain +2 to all defenses until the end of your next round.
Additional Effects:
Source:
Stalking Strike
Effect:If you are hidden when you attack you can make an Stelath check to remain hidden if you have any cover or any concealment.
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
View Rules (Requires DDI Account)
Split the Tree
Effect:Targets: Two creatures within 3 squares of each other
Attack: Dexterity vs. AC. Make two attack rolls, take the higher result, and apply it to both targets.
Hit: 2[W] + Dexterity modifier damage.
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
View Rules (Requires DDI Account)
Equipment Cards
Greatbow of targeting +1
+1 to attack and damage rolls
Enhancement
Properties:Critical: +1d6 and the target grants combat advantage until the end of your next turn
Power:Daily ( Free action) Trigger: You hit the enemy with an attack using this weapon. Effect: Until the end of your next turn, you and your allies can roll twice on attack rolls against that enemy using either result.
Source:
View Rules (Requires DDI Account)
Rituals