Companions
Powers
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Melee Basic Attack
Effect:
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)
Source:
At-Will Power
Ranged Basic Attack
Effect:
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
At-Will Power
Hunter's Quarry
At-Will Power
Twin Strike
Effect:If the first attack doesn't kill it, the second one might.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] damage per attack.
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
View Rules (Requires DDI Account)
At-Will Power
Nimble Strike
Effect:You slink past your enemy’s guard to make your attack, or you make your attack and then withdraw to a more advantageous position.
Target: One creature
Special: Shift 1 square before or after you attack.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
View Rules (Requires DDI Account)
At-Will Power
Elven Accuracy
Effect:With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Additional Effects:
Source:
View Rules (Requires DDI Account)
Encounter Power
Rapid Volley
Effect:With amazing speed, you unleash a pair of arrows at your enemies.
Targets: One or two creatures
Attack: Dexterity vs. AC, one attack per target. If you target one creature, you gain a +2 bonus to the damage roll. If you target two creatures, you take a –2 penalty to both attack rolls.
Hit: 1[W] + Dexterity modifier damage.
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
View Rules (Requires DDI Account)
Encounter Power
Yield Ground
Effect:Trigger: An enemy hits you with a melee attack.
Effect: You can shift a numer of squares equal to your WIS modifier ( 3 ) and you gain +2 to all defenses until the end of your next round.
Additional Effects:
Source:
Encounter Power
Split the Tree
Effect:Targets: Two creatures within 3 squares of each other
Attack: Dexterity vs. AC. Make two attack rolls, take the higher result, and apply it to both targets.
Hit: 2[W] + Dexterity modifier damage.
Additional Effects: +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
View Rules (Requires DDI Account)
Daily Power
Equipment Cards
Rituals