Liandralas Sephterum Zhariandel
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Srystyn

Submitted by: Shiyiya
Last Update: 5/11/2009 6:11:32 PM
DM Name: Nova
Active Game Threads:
Lawful good female 176 year old elf ranger.

Srystyn has always been a little rebellious for an elf, though she loves her home forests as much as anyone. When she turned 170 the elders suggested that she might want to get out and travel to see some of the world and get some adventure while she's still young. Her parents agreed it was a good idea, and she left her home to wander. She's been out in the world for six years now, and thinks she might go home in another four.
 
Ability Scores MOD CHECK
Str
Strength
Con
Constitution
Dex
Dexterity
Int
Intelligence
Wis
Wisdom
Cha
Charisma
Hit Points
HP Current
Bloodied Temporary
Healing Surges
SURGE VALUE
SURGES/DAY
Used Surges

Saving Throw:

Resistances:

Conditions:
Initiative DEX ½ LEV MISC
= + +
Notes:
Name: Player:
Region:
Race: Size: Gender:
Alignment: Deity:
Age: Height: Weight:
Class: Level:
Paragon Path:
Epic Destiny:
XP: Next Level:
Defenses ½ LEV MOD RACE
CLASS
FEAT ENH MISC
AC =10+ + + + + +
Fort =10+ + + + + +
Ref =10+ + + + + +
Will =10+ + + + + +
Armor
Armor Bonus
Shield Bonus
Armor Encumbrance
Armor affects the AC Defense. The shield bonus affects the AC and Reflex defense.
Notes:
Action Points
Notes and Special Uses
Current
Senses SKILL
Passive Insight =10+
Passive Perception =10+
Vision:
Special Senses:
Speed BASE ARMOR ITEM MISC
= + + +
Special Movement:
Skills
BONUS SKILL NAME   MOD
+½ L
TRN
(+5)
ARMR
PENLTY
MISC
Acrobatics DEX
Arcana INT n/a
Athletics STR
Bluff CHA n/a
Diplomacy CHA n/a
Dungeoneer WIS n/a
Endurance CON
Heal WIS n/a
History INT n/a
Insight WIS n/a
Intimidate CHA n/a
Nature WIS n/a
Perception WIS n/a
Religion INT n/a
Stealth DEX
Streetwise CHA n/a
Thievery DEX
 
 
Skill Notes

Languages
Attacks Totl ½ L MOD CL PRO FEAT ENH MSC Def RNG DMG
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
Notes
Ammunition

Feats
Race Features
Class Features
Equipment
Primary Slots
Right Hand:
Left Hand:
Implement:
Armor:
Neck:
 
Secondary Slots
Head:
Arms:
Hands:
Waist:
Feet:
Rings:
Other Gear
Daily Item Powers
Wealth
Currency
CP: SP:
GP: PP:
AD:
Other Valuables and Gems
Appearance
Personality

Companions

 

Powers

| |
 
Melee Basic Attack
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 5 vs
Defense
Attack
Type
1d8+2
Damage
Effect:
Additional Effects:
+1d6 to damage once per round (Hunter's Quarry)
Source:
At-Will Power
Ranged Basic Attack
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 7 vs
Defense
Attack
Type
1d10+5
Damage
Effect:
Additional Effects:
+1d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source:
At-Will Power
Hunter's Quarry
keywords
Prep
 
Used
 
Minor Action
Action
Range
vs
Defense
Attack
Type
Damage
Effect:
Additional Effects:
Source: View Rules (Requires DDI Account)
At-Will Power
Twin Strike
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 7 vs
Defense
Attack
Type
1d10
Damage
Effect:
Additional Effects:
+1d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source: View Rules (Requires DDI Account)
At-Will Power
Hit and Run
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 5 vs
Defense
Attack
Type
1d8+2
Damage
Effect:
Additional Effects:
+1d6 to damage once per round (Hunter's Quarry)
Source: View Rules (Requires DDI Account)
At-Will Power
Elven Accuracy
keywords
Prep
 
Used
 
Free Action
Action
Range
vs
Defense
Attack
Type
Damage
Effect:
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Rapid Volley
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 7 vs
Defense
Attack
Type
1d10+5
Damage
Effect:
Additional Effects:
+1d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source: View Rules (Requires DDI Account)
Encounter Power
Split the Tree
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 7 vs
Defense
Attack
Type
2d10+5
Damage
Effect:
Additional Effects:
+1d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot.
Source: View Rules (Requires DDI Account)
Daily Power

Equipment Cards


Rituals