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Violet

Submitted by: momerath
Last Update: 4/26/2010 7:43:18 AM
DM Name: Nova
Active Game Threads: Canageek's Massive Keep On The Shadowfell Game
Petite halfling sergeant (4e Warlord)

Violet is a grizzled veteran, having served the Empire as a sergeant for the last twenty years. This earned her her pension and she has mustered out, having decided to try a new career as an adventurer. She's spent enough time keeping her commanding officers out of trouble that she figures she can find a place in an adventuring party, keeping *them* out of trouble.
 
Ability Scores MOD CHECK
Str
Strength
Con
Constitution
Dex
Dexterity
Int
Intelligence
Wis
Wisdom
Cha
Charisma
Hit Points
HP Current
Bloodied Temporary
Healing Surges
SURGE VALUE
SURGES/DAY
Used Surges

Saving Throw:

Resistances:

Conditions:
Initiative DEX ½ LEV MISC
= + +
Notes:
Name: Player:
Region:
Race: Size: Gender:
Alignment: Deity:
Age: Height: Weight:
Class: Level:
Paragon Path:
Epic Destiny:
XP: Next Level:
Defenses ½ LEV MOD RACE
CLASS
FEAT ENH MISC
AC =10+ + + + + +
Fort =10+ + + + + +
Ref =10+ + + + + +
Will =10+ + + + + +
Armor
Armor Bonus
Shield Bonus
Armor Encumbrance
Armor affects the AC Defense. The shield bonus affects the AC and Reflex defense.
Notes:
Action Points
Notes and Special Uses
Current
Senses SKILL
Passive Insight =10+
Passive Perception =10+
Vision:
Special Senses:
Speed BASE ARMOR ITEM MISC
= + + +
Special Movement:
Skills
BONUS SKILL NAME   MOD
+½ L
TRN
(+5)
ARMR
PENLTY
MISC
Acrobatics DEX
Arcana INT n/a
Athletics STR
Bluff CHA n/a
Diplomacy CHA n/a
Dungeoneer WIS n/a
Endurance CON
Heal WIS n/a
History INT n/a
Insight WIS n/a
Intimidate CHA n/a
Nature WIS n/a
Perception WIS n/a
Religion INT n/a
Stealth DEX
Streetwise CHA n/a
Thievery DEX
 
 
Skill Notes

Languages
Attacks Totl ½ L MOD CL PRO FEAT ENH MSC Def RNG DMG
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
Notes
Ammunition

Feats
Race Features
Class Features
Equipment
Primary Slots
Right Hand:
Left Hand:
Implement:
Armor:
Neck:
 
Secondary Slots
Head:
Arms:
Hands:
Waist:
Feet:
Rings:
Other Gear
Daily Item Powers
Wealth
Currency
CP: SP:
GP: PP:
AD:
Other Valuables and Gems
Appearance
Personality

Companions

 

Powers

| |
 
Melee Basic Attack
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 6 vs
Defense
Attack
Type
1d8+4
Damage
Effect:
Additional Effects:
Source:
At-Will Power
Ranged Basic Attack
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 2 vs
Defense
Attack
Type
1d6
Damage
Effect:
Additional Effects:
Source:
At-Will Power
Commander's Strike
keywords
Prep
 
Used
 
Standard Action
Action
Melee Weapon
Range
vs
Defense
Attack
Type
Damage
Effect:
With a shout, you command an ally to attack.
Attack: An ally of your choice makes a melee basic attack against the target
Hit: Ally’s basic attack damage + your Intelligence modifier.
Additional Effects:
Source: View Rules (Requires DDI Account)
At-Will Power
Wolf Pack Tactics
keywords
Prep
 
Used
 
Standard Action
Action
Melee Weapon
Range
1d20+ 6 vs
Defense
Attack
Type
1d8+4
Damage
Effect:
Step by step, you and your friends surround the enemy.
Target: One creature
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Additional Effects:
Source: View Rules (Requires DDI Account)
At-Will Power
Second Chance
keywords
Prep
 
Used
 
Immediate Interrupt
Action
Personal
Range
vs
Defense
Attack
Type
Damage
Effect:
Luck and small size combine to work in your favor as you dodge your enemy’s attack.
Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Inspiring Word
keywords
Prep
 
Used
 
Minor Action
Action
close burst 5
Range
1d20+ 0 vs
Defense
Attack
Type
Damage
Effect:
You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter.
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Guarding Attack
keywords
Prep
 
Used
 
Standard Action
Action
Melee weapon
Range
1d20+ 6 vs
Defense
Attack
Type
2d8+4
Damage
Effect:
With a calculated strike, you knock your adversary off balance and grant your comrade-in-arms some protection against the villain’s attacks.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. Until the end of your next turn, one ally adjacent to either you or the target gains a +2 power bonus to AC against the target’s attacks.
Inspiring Presence: The power bonus to AC equals 1 + your Charisma modifier.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Bastion of Defense
keywords
Prep
 
Used
 
Standard Action
Action
Melee weapon
Range
1d20+ 6 vs
Defense
Attack
Type
3d8+4
Damage
Effect:
Honorable warriors never fall!
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.
Effect: Allies within 5 squares of you gain temporary hit points equal to 5 + your Charisma modifier.
Additional Effects:
Source: View Rules (Requires DDI Account)
Daily Power

Equipment Cards

Adventurer's Kit
Group
Prep
 
Used
 
Enhancement
Quantity
Properties:
Description: This kit includes: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin.
Power:
Source: View Rules (Requires DDI Account)
Item
Crossbow Bolts
Group
Prep
 
Used
 
Enhancement
Quantity
Properties:
Power:
Source: View Rules (Requires DDI Account)
Item
Hero’s Armor
Group
Prep
 
Used
 
+1 AC
Enhancement
1
Quantity
Properties:
Property: When you spend an action point to take an extra action, you also gain a +2 bonus to all defenses until the end of your next turn.
Power:
Power (Daily * Healing): Free Action. Trigger: You spend an action point. Effect: You forgo the bonus to all defenses granted by the armor’s property. Instead, an ally within 5 squares of you uses his or her second wind as a free action.
Source: View Rules (Requires DDI Account)
Item

Rituals