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Milford

Submitted by: moggthegob
Last Update: 6/9/2007 10:58:29 PM
DM Name: Tome
Game Thread: None
A shifter man who is an ardent follower of the Gatekeepers. Heh as devoted his life to the destruction of abberations. He is in Sharn due to his interest in Cyre and the mournland and its implications

      Milford has spent most of his life in the Shadow Marches devoting his life to the Gatekeepers. The Tribe he is from, the Little Horn tribe, has been in existence since before the Dragon Vvarak came to the orcs of the Shadow Marches. Several generations later the tribe now consists of humans, orcs and half orcs. Oh yeah and one family of shifters.  His forebears ran from Aundair generations ago to avoid persecution at the hands of the Church of the Silver Flame, needless to say he bears some ill will toward the Church. While fleeing, the group got cut down by a group led by a Beholder and Silver Flame trackers. In the end only three survived to escape into the Shadow Marches. It was in this fight with the beholder that they ran into the gate keeper tribe of Orcs and humans that would taken them in.

          In Milford's lifetime he saw Dragon below tribes grow to thier Most active, especially the Blood Tree tribe. After fighting them off for a decade or so the tribesactivities finally calmed. Aboutthree monthsl atert he tribelearned of the Travesty that occured in Cyre, the Day of Mourning. This made the Gatekeepers grow the most active they have been in a while. The leading theory is that this may have been what the Gatekeepers were warned to prevent. They sent milford to go journey the wirld and find out. In his journeys he has served briefly as a mercenary and at other times as a protector of various hamletsand woodlands, at one point even working for Queen Aurala herself. Milford continuessearching vigilantly for signs to come...

Character Sheet 1

Character Information
Alignment N-G
Homeland Shadow Marches XP 3000
Race Shifter(longtooth) Classes Druid 3
Abilities
Strength
18 +4
Dexterity
12 +1
Constitution
14 +2
Intelligence
10 +0
Wisdom
16 +3
Charisma
6 -2
Armor Class
AC 16
Touch AC 11
Flat-footed AC 15
Saving Throws
Save   Base   Att.   Mod
Fortitude 5 = 3 +2 + 0
Reflex 2 = 1 +1 + 0
Will 6 = 3 +3 + 0
Hit Points Max 23 Current 23
Combat
Base Attack +2
Melee Mod +6 Ranged Mod +5
Grapple Mod +6 Size Mod 0
Initiative 1 =Dex 1 + Mod 0
Weapons/Attacks
Name Modified Attacks Damage Critical Range Sz/Type
Masterwork Spear +7 1d8+ 4 x3 20 P
silver sickle +6 1d6+3 x2 B
Bite +7 or +2 1d6+5 x2 s/p/b
club +6 1d6+4 x2 B
Cold Iron Spear +6 1d8+ 4 x3 20 )
Ammunition
Ammo Quantity Ammo Quantity
Skills
Skill Ranks Attr Misc Check
Survival 6 Wis 2 11
Knowledge nature 6 Int 2 8
Knowledge religon 3 Int 0 3
listen 6 Wis 0 9

Character Sheet 2

Character Info

Feats

Spell focus Conjuration, Augment summoning

Race Traits

Low light vision, +2 on climb jump and balance,
Shifting 1/day 5 round

Class Features

Beast Spirit(see races of Eberron,replaces Animal companion), trackless Step, Nature Lore, woodland stride, wild empathy

Languages

Common
Wealth
PP GP SP CP
5
Gem/Jewels:
Other Wealth
Equipment
Slot Description Weight
Head 0
Eyes 0
Cloak 0
Amulet 0
Robe 0
Vest 0
Bracers 0
Gloves 0
Rings 0
0
0
0
Belt 0
Boots 0
Armor Masterwork Dragonhide Breastplate 30
Shield 0
In Hand Masterwork Spear 4
0
Readied 0
0
0
0
0
0
0
0

Misc Equipment

2 Braids of Spellstrike, Bedroll, water skin, 10 days trail rations, spell component pouch, sprig of holly, everburning torch, 2 sunrods, flint and steel, cold iron longspear, silver sickle, 2 braids of silver, wand of cure light wounds, heavy wooden shield, club, scroll of comprehend languages

Misc Equpiment Weight: 59