Jiub
Submitted by:
ArtMonkey
Last Update: 3/30/2007 1:53:48 PM
DM Name: Badman
Game Thread: None
Ammenite Goblin Thief
"Goblin - thug, coward, pickpocket, coward, smuggler, coward"
Small and skinny, even for a goblin, Jiub is actually a lot stronger than he seems, making him excellent at knocking people out in alleyways. He always carries big socks so as to be able to combine them with half a brick, making an excellent club and method of getting something worth some hot dinner somewhere. Wearing nothing but rags, he is the poorest of the poor, as he spends everything he makes on his illegal activities on Blood Poiture. When especially broke, he will do anything for valuables (and more importantly, crack), even try to ambush the nobility alone, or prostitute himself to whoever pays best. The latter is usually what he choses, but he did attack a noble who refused to pay and only lost one ear in the process.
Having grown up in the worst areas of Ammini, Jiub's stomach has adapted to the terrible substances he has to eat, letting him drink water dirty enough to allow atheists to walk on it (litterally) with only a mild stomach-ache. The normal terrible stuff he gobbles up just fine, but the powerful antidotes his body has developed makes him get sick if he eats proper food.
Nearly his entire family has been executed for theft and murder while he grew up, and all he currently has left is his oldest brother, whom he has no idea where is. This hasn't affected him in the slightest, as he has a hard time caring about anyone who is not him.
Jiub
Ammenite Goblin
Advances: 6
Gift Dice: 4
XP: 7
Pools:
4/4 Vigor
2/6 Instinct
2/2 Reason
Abilities:
Unskilled - 0
Resist (I)
Adaptability (V)
Competent - 1
Endure (V)
Streetwise (R)
Athletics (V)
Sense Danger (I)
Scrapping (V)
Theft (I)
Adept - 2
React (I)
Stealth (I)
Secrets:
Secret of Addiction
Secret of the Hidden Pocket
Secret of The Iron Stomach
Secret of Languages (Zaru)
Keys:
Key of the Coward
Belongings:
Bone dagger
15 copper pieces
10 silver pieces
7 Dose of Blood Poiture (+1 die Vigor, -1 die Reason, Potency 3)
Harm:
1 X Bruised - (Vigor)
2 O Bruised -
3 X Bruised - (Vigor, Poiture, -1 Reason penalty die)
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4 O Bloodied -
5 O Bloodied -
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6 O Broken -