Dart Alrem
Submitted by:
ArtMonkey
Last Update: 11/11/2006 9:26:21 AM
DM Name: Tatch
Game Thread: None
Good-Natured Soldier
Dart Alrem
Dart was always a little strange, and his lack of friends as a child reflects that. He didn't mind though. That was the thing, not much could rattle him. He would do everything always wearing a little smile from playing games to starting fist fights. His parents fed up with what they thought was apathy sent him to the millatary where he proved to be a very physically competent soldier. However his distant attitude and lack of discipline kept him from going anywhere. Eventually he was stationed in a dead-end company led by Tom Billings. He stuck by his captains side even after Tom went rouge and has been ever scince. He takes life by its simple pleasures (he likes gardening) and goes with the flow for most things. Few things can make him drop his whimsical naive attitude, but he has been known to become almost frightening when he feels friends are endagered.
Assets
Athlete (Running) 4
Steady Calm 4
Sweet and Cheerful 2
Talented (Pistols) 4
Tough as Nails 4
Complications
Amorous 2
Dead Broke 2
Easy Mark 4
Loyalty 2
Straight Shooter 2
Attributes
Agility d10
Strength d8
Vitality d8
Alertness d6
Intelligence d4
Willpower d6
Initiative - d10+d4
Life Points - 14(18)
Plot Points - 4
Skills
Guns d6
- Pistols d12+d4
Heavy Weapons d6
- Ship's Cannons d10
Ranged Weapons d6
-Throwing Knives d8
Planetary Vehicles d6
-Cars d8
Athletics d6
-Running 1d8
Mechanical Engineering d6
Unarmed Combat d6
Survival d6
Equipment
Pistol (Dmg: d6W; Ammo: 8)
Pistol (Dmg: d6W; Ammo: 8)
Ballistic Mesh Armor (AR: 1W*)
Rifle, Assault: (Dmg: d8W; Ammo: 40)
Ammo (Pistol) x 200
Ammo (Assault Rifle) x 200
Beret
Clothes
Throwing Knives x10 (Dmg: d4W)
Old Uniform
Brass Knuckles (Dmg: *B)
Stun Baton: (Dmg: d2S)
Credits: 0
Athlete (Major)
You may choose to exert yourself in the use of the Running skill. If you voluntarily suffer Stun damage, you get an extra die to roll as if you had spent the same number of Plot Points. You may expend enough point to render yourself unconscious, but no more. Also, any Plot Points (not Stun) spent on athletic activities count as 3 Plot Points.
Steady Calm (Major)
You are never rattled by anything unless extreme or unusual circumstances apply (like drugs, terrifying nightmares, etc) but even then you get a +2 step Willpower bonus to avoid being frightened or startled.
Sweet and Cheerful
You gain a +2 step skill bonus on any action in which your sweet and likeable nature works in your favor.
Talented (Major)
You gain a +2 step skill bonus with Pistols. After character creation, it costs you two points less per level to buy up your pistols skill.
Tough as Nails (Major)
You get +4 Life Points.
Amorous
You'll make a pass at almost any person of your sexual preference and don't put up any barriers when they make a pass at you. This causes a -2 step penalty to Influence-based actions where the other party is offended by your advances. You also get a -2 step penalty to Willpower to fend off the advances of somebody who is your "type".
Dead Broke
You will never have any measurable amount of wealth. Cut your normal starting credits in half and the rest you must spend on equipment or lose altogether. Due to your debts, you must give up one-half of all your income the first day in a town, spaceport or other sign of civilization.
Easy Mark
You generally believe what you are told. When trying to discern the truth from lies, you suffer a -4 step penalty to all Mental attributes.
Loyal
You will do anything short of sacrificing your own life (and you might do that as well) to help members of the group to which you are loyal.
Straight Shooter
You speak the truth without regard to other people's feelings or the circumstances involved. You might consider telling a lie only in dire emergencies, and even then you suffer a -2 step skill penalty to Influence because your lie is written all over your face.