Adamant
Submitted by:
richardm
Last Update: 7/12/2005 10:40:40 PM
DM Name:
Game Thread:
http://dndorks.webcomic.net/forums/747421/ShowPost.aspx
Warforged obsessed with law, dangerously so
Warforged obsessed with law, dangerously so
Adamant, Male Warforged Artificer1/Ftr3:
CR 5; Medium Construct Living (Living Construct); HD 1d6+2(Artificer) , 2d10+4(Fighter), 1d12+22 (warforged fighter) ; hp 42; Init +1; Spd 20; AC:22 (Flatfooted:21 Touch:11); Atk +7 base melee, +4 base ranged; +7 (1d4+6, Slam); +8 (1d10+5, Armblade (attached component)); SQ: Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Disease (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), No Natural Healing (Ex), Immunity: Nausea (Ex), Vulnerability: Chill Metal (Ex), Vulnerability: Heat Metal (Ex), Vulnerability: Repel Metal or Stone (Ex), Vulnerability: Repel Wood (Ex), Vulnerability: Rusting Grasp (Ex), Can be raised or resurrected (Ex), Light Fortification (Ex), Immunity: Energy Drain (Ex); AL LN; SV Fort +6, Ref +3, Will +3; STR 18, DEX 12, CON 14, INT 10, WIS 6, CHA 11.
Skills: Balance -3, Climb +1, Knowledge (Arcana) +4, Search +4, Spellcraft +4, Use Magic Device +5.
Feats: Adamantine body, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Exotic Weapon Proficiency: Sword, bastard, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Cold Iron Tracery, Pursue.
Alternate Class Abilities:
Infuse Self (Infusion affect self as if 1 level higher).
Spells Known (Artificer --/2): 1st -- Armor Enhancement, Lesser, Energy Alteration, Enhancement Alteration, Identify, Inflict Light Damage, Light, Magic Stone, Magic Vestment, Magic Weapon, Repair Light Damage, Resistance Item, Shield of Faith, Skill Enhancement, Spell Storing Item, Weapon Augmentation, Personal.
Possessions:
Weapons: Armblade (attached component) (2,300 gp).
Armor: Adamantine Body (feat) (0 gp).
Shields: +1 Darkwood Shield (1,257 gp).
Goods: Coin: gp (248) (248 gp); Rope, Elven (2) (100 gp); Rope Climber (15 gp); Piton (4) (4 sp); Flint and steel (1 gp); Oil (pint) (3) (3 sp); Backpack (2 gp); Earplugs (3 sp); Grappling Hook, Collapsible (3 gp); Ink (vial) (8 gp); Lantern, bullseye (12 gp); Paper (sheet) (5) (20 sp); Torch (2) (2 cp); Coin: cp (8) (8 cp); Coin: sp (9) (9 sp).
Magic: Wondrous: Cloak of Resistance +1 (1,000 gp); Wand: Cure Light Wounds (1) (Charges: 30) (200 gp).
Scroll (Magic Weapon x5, Repair Light Damagex5, Cure Light Wounds x5, Disguise Self x5) (created with spell reserve 12.5 gold each, 1 craft reserve = 250 gold and 20 craft reserve)