Ethan
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abiglle

Submitted by: dying_inxs
Last Update: 12:00:00 AM
DM Name: artmonkey
Active Game Threads: 4e-Survive


 
Ability Scores MOD CHECK
Str
Strength
Con
Constitution
Dex
Dexterity
Int
Intelligence
Wis
Wisdom
Cha
Charisma
Hit Points
HP Current
Bloodied Temporary
Healing Surges
SURGE VALUE
SURGES/DAY
Used Surges

Saving Throw:

Resistances:

Conditions:
Initiative DEX ½ LEV MISC
= + +
Notes:
Name: Player:
Region:
Race: Size: Gender:
Alignment: Deity:
Age: Height: Weight:
Class: Level:
Paragon Path:
Epic Destiny:
XP: Next Level:
Defenses ½ LEV MOD RACE
CLASS
FEAT ENH MISC
AC =10+ + + + + +
Fort =10+ + + + + +
Ref =10+ + + + + +
Will =10+ + + + + +
Armor
Armor Bonus
Shield Bonus
Armor Encumbrance
Armor affects the AC Defense. The shield bonus affects the AC and Reflex defense.
Notes:
Action Points
Notes and Special Uses
Current
Senses SKILL
Passive Insight =10+
Passive Perception =10+
Vision:
Special Senses:
Speed BASE ARMOR ITEM MISC
= + + +
Special Movement:
Skills
BONUS SKILL NAME   MOD
+½ L
TRN
(+5)
ARMR
PENLTY
MISC
Acrobatics DEX
Arcana INT n/a
Athletics STR
Bluff CHA n/a
Diplomacy CHA n/a
Dungeoneer WIS n/a
Endurance CON
Heal WIS n/a
History INT n/a
Insight WIS n/a
Intimidate CHA n/a
Nature WIS n/a
Perception WIS n/a
Religion INT n/a
Stealth DEX
Streetwise CHA n/a
Thievery DEX
 
 
Skill Notes

Languages
Attacks Totl ½ L MOD CL PRO FEAT ENH MSC Def RNG DMG
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
  = + + + + + + vs.    
Notes
Ammunition

Feats
Race Features
Class Features
Equipment
Primary Slots
Right Hand:
Left Hand:
Implement:
Armor:
Neck:
 
Secondary Slots
Head:
Arms:
Hands:
Waist:
Feet:
Rings:
Other Gear
Daily Item Powers
Wealth
Currency
CP: SP:
GP: PP:
AD:
Other Valuables and Gems
Appearance
Personality

Companions

 

Powers

| |
 
Melee Basic Attack
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 11 vs
Defense
Attack
Type
1d12+3
Damage
Effect:
Additional Effects:
Source:
At-Will Power
Ranged Basic Attack
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 8 vs
Defense
Attack
Type
1d4+3
Damage
Effect:
Additional Effects:
Source:
At-Will Power
Oath of Enmity
keywords
Prep
 
Used
 
Minor Action
Action
Range
vs
Defense
Attack
Type
Damage
Effect:
You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy.

Encounter (Special) Divine
Minor Action Close burst 10

Target: One enemy you can see in the burst

Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.
If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
Additional Effects:
Source: View Rules (Requires DDI Account)
At-Will Power
Leading Strike
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 17 vs
Defense
Attack
Type
1d12+9
Damage
Effect:
You show an ally how to hit your foe where it hurts.

At-Will Divine, Weapon
Standard Action Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage. One ally adjacent to you or to the target gains a bonus to his or her next damage roll against the target equal to your Intelligence modifier.
Level 21: 2[W] + Wisdom modifier damage.
Additional Effects:
Source: View Rules (Requires DDI Account)
At-Will Power
Radiant Vengeance
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 11 vs
Defense
Attack
Radiant
Type
1d8+6
Damage
Effect:
Radiant Vengeance

Calling on the power of your deity, you transfer the pain of your wounds to a foe and regain some resilience.

At-Will Divine, Implement, Radiant
Standard Action Ranged 10

Target: One creature

Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier radiant damage, and you gain temporary hit points equal to your Wisdom modifier.
Level 21: 2d8 + Wisdom modifier damage.
Additional Effects:
Source: View Rules (Requires DDI Account)
At-Will Power
Templar's Fist
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 11 vs
Defense
Attack
Psychic
Type
2d10+6
Damage
Effect:
You command your foe to submit, crushing its spirit and slowing its flight. The same power that compels your foe to despair fills a nearby ally with brutal zeal.

Encounter Arcane, Implement, Psychic
Standard Action Close burst 5

Target: One creature in the burst

Attack: Primary ability vs. Will

Hit: 1d10 + ability modifier psychic damage, and the target is slowed until the end of your next turn.
Level 11: 2d10 + ability modifier psychic damage.
Level 21: 3d10 + ability modifier psychic damage.

Effect: The next ally who hits and damages the target before the end of your next turn gains a +3 power bonus to attack rolls until the end of his or her next turn.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Heroic Effort
keywords
Prep
 
Used
 
No Action
Action
Range
vs
Defense
Attack
Type
Damage
Effect:
Heroic Effort

Your grim focus and unbridled energy means that failure is not an option.

Encounter
No Action Personal

Trigger: You miss with an attack or fail a saving throw.

Effect: You gain a +4 racial bonus to the attack roll or the saving throw.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Angelic Alacrity
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 17 vs
Defense
Attack
Type
2d12+9
Damage
Effect:
Angelic Alacrity

You focus divine energy through your body to gain uncanny speed as you make your attack.

Encounter Divine, Weapon
Standard Action Melee weapon

Effect: Before the attack, you shift 2 squares.

Censure of Pursuit: The number of squares you shift equals 1 + your Dexterity modifier.

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Abjure Undead
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 11 vs
Defense
Attack
Type
5d10+6
Damage
Effect:
You send a brilliant ray of radiant power at an undead foe, compelling it to stagger toward you.

Encounter Divine, Implement, Radiant
Standard Action Close burst 5

Channel Divinity: You can use only one channel divinity power per encounter

Target: One undead creature in the burst

Attack: Wisdom vs. Will

Hit: 3d10 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier. The target is also immobilized until the end of your next turn.
Level 5: 4d10 + Wisdom modifier damage.
Level 11: 5d10 + Wisdom modifier damage.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Divine Guidance
keywords
Prep
 
Used
 
Immediate Interrupt
Action
Range
vs
Defense
Attack
Type
Damage
Effect:
Divine Guidance

You lend your deity’s guidance to an ally’s attack against your foe.

Encounter Divine
Immediate Interrupt Close burst 10

Channel Divinity: You can use only one channel divinity power per encounter

Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target

Target: The triggering ally

Effect: The target makes a second attack roll and uses either result.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Reward the Obedient
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 5 vs
Defense
Attack
Type
Damage
Effect:
Reward the Obedient

You call upon your subject to slay the enemies of your master, drawing your ally onward into the fray.

Encounter Arcane, Healing
Standard Action Close burst 5

Target: One enemy in the burst

Effect: The next ally who ends his or her turn adjacent to the target before the end of your next turn can spend a healing surge and make a saving throw.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Enmity's Reach
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 11 vs
Defense
Attack
Thunder
Type
1d10+6
Damage
Effect:
Enmity's Reach

A crash of thunder behind your foe shoves it closer to your waiting weapon and slows that foe’s escape.

Encounter Divine, Implement, Thunder
Standard Action Close burst 5

Target: One creature in the burst

Attack: Wisdom vs. Fortitude

Hit: 1d10 + Wisdom modifier thunder damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Inexorable Pursuit
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 17 vs
Defense
Attack
Type
2d12+9
Damage
Effect:
Inexorable Pursuit

Shrouded in divine mist, you stride through any obstacle to reach your foe, then smite it with the wrath of your god.

Encounter Divine, Weapon
Standard Action Melee weapon

Effect: Before the attack, you gain phasing until the end of your turn, and you shift 3 squares.

Censure of Pursuit: The number of squares you shift equals 2 + your Dexterity modifier.

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Grave Chill
keywords
Prep
 
Used
 
Immediate Reaction
Action
Range
1d20+ 11 vs
Defense
Attack
Type
Damage
Effect:
Grave Chill

When the dead fall, you speed their souls to the Shadowfell.

Encounter Divine, Implement
Immediate Reaction Ranged 5

Trigger: An ally within range of you bloodies an enemy with an attack

Primary Target: The triggering ally

Effect: You shift to a square adjacent to the target and make a burst 1 attack.

Secondary Target: Each enemy in the burst

Attack: Strength, Wisdom, or Charisma vs. Fortitude

Hit: The target is dazed and immobilized until the end of your next turn.
Additional Effects:
Source: View Rules (Requires DDI Account)
Encounter Power
Wings of Light
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 17 vs
Defense
Attack
Type
3d12+9
Damage
Effect:
Wings of Light

Shining wings sprout from your shoulders for a moment, carrying you swiftly to your sworn foe.

Daily Divine, Weapon
Standard Action Melee weapon

Effect: Before the attack, you can fly 6 squares and must land in a square adjacent to your oath of enmity target. This movement does not provoke opportunity attacks.

Target: Your oath of enmity target

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage.

Miss: Half damage.
Additional Effects:
Source: View Rules (Requires DDI Account)
Daily Power
Bond of Foresight
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 17 vs
Defense
Attack
Type
2d12+9
Damage
Effect:
Bond of Foresight

A bond of fate links you to your enemy, giving you the ability to foresee its every move. Whenever it moves or attacks you, you’re ready.

Daily Divine, Weapon
Standard Action Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage.

Miss: Half damage.

Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from you (save ends).
Additional Effects:
Source: View Rules (Requires DDI Account)
Daily Power
Mantle of Might
keywords
Prep
 
Used
 
Minor Action
Action
Range
vs
Defense
Attack
Type
Damage
Effect:
Mantle of Might

An invisible aura of power protects you from enemies that dare to approach.

Daily Arcane, Fear
Minor Action Personal

Effect: Until the end of your next turn, enemies grant combat advantage and take a -4 penalty to attack rolls against you while adjacent to you. The next ally who hits and damages an enemy adjacent to you before the end of the encounter gains 1 action point.
Additional Effects:
Source: View Rules (Requires DDI Account)
Daily Power
Enduring Strike
keywords
Prep
 
Used
 
Standard Action
Action
Range
1d20+ 17 vs
Defense
Attack
Type
3d12+9
Damage
Effect:
Enduring Strike

As you strike at your foe, you call on your god to cast away an effect that plagues you.

Daily Divine, Weapon
Standard Action Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage, and you make a saving throw with a +5 bonus.

Miss: Half damage, and you make a saving throw.
Additional Effects:
Source: View Rules (Requires DDI Account)
Daily Power
Berate the Weak
keywords
Prep
 
Used
 
Minor Action
Action
Range
1d20+ 5 vs
Defense
Attack
Type
Damage
Effect:
Berate the Weak

You lash your failing allies with words of scorn, driving them back into the fray with renewed determination.

Daily Arcane, Healing
Minor Action Close burst 5

Target: Each bloodied, dazed, stunned, or prone ally in the burst

Effect: Each target can choose to spend a healing surge, automatically remove one dazed or stunned effect, or stand up. In addition, each target in the burst can move his or her speed as a free action, as long as this movement ends with that target adjacent to an enemy.
Additional Effects:
Source: View Rules (Requires DDI Account)
Daily Power

Equipment Cards

Jagged Weapon +3
Group
Prep
 
Used
 
Enhancement
Quantity
Properties:
Power:
Source: View Rules (Requires DDI Account)
Item
Holy Adversary's Armor +3
Group
Prep
 
Used
 
Enhancement
Quantity
Properties:
Power:
Source: View Rules (Requires DDI Account)
Item
Bracers of Defense (heroic tier)
Group
Prep
 
Used
 
Enhancement
Quantity
Properties:
Power:
Source: View Rules (Requires DDI Account)
Item
Amulet of Protection +3
Group
Prep
 
Used
 
Enhancement
Quantity
Properties:
Power:
Source: View Rules (Requires DDI Account)
Item
Belt of Sacrifice (heroic tier)
Group
Prep
 
Used
 
Enhancement
Quantity
Properties:
Power:
Source: View Rules (Requires DDI Account)
Item

Rituals