Chapter 4: Maneuver and Stances
This chapter takes up a good chunk of the books 158 pages with close to 50 pages. It describes the two basic forms of martial powers which are maneuvers and stances. This offers you a lot of options to customize your martial adept, and I like that.
Another thing I like is that there seems to be the same number of abilities for each school. When you look at the descriptions it is broken down by school, and then alphabetical.
Chapter 5: Prestige Classes
This book offers you 8 prestige classes to choose from. All of the classes require some dedication to one of the three martial adept classes to enter them.
The classes are:
Bloodclaw master: A feral warrior who has master the Tiger Claw Discipline.
Bloodstorm Blade: A master of thrown weapons using a sword, axe or hammer.
Deepstone Sentinal: A dwarf champion imbued with the powers of earth.
Eternal Blade: A champion of the elf race guided by the spirit of a mighty elf hero of old.
Jade Phoenix Mage: A character skilled in both maneuvers and magic.
Master of the Nine: A renowned martial adept who wield the power of all nine martial schools.
Ruby Knight Vindicator: A devote, secretive avenger of Wee Jas.
Shadow Sun ninja: A spy, warrior and assassin who uses light and darkness to defeat his foes.
Chapter 6: The Nine swords
This chapter covers the Nine Swords of the Sublime way. Actual weapons that use the rules as detail in the Weapons of Legacy supplement. I can see an entire campaign revolving around one of these items
Chapter 7: Magic Items
This chapter introduces marital scripts. A martial script is a scroll that allows you to gain the use of maneuver for one encounter. It also includes a few other items as well.
Chapter 8: Nine swords Monsters
This chapter includes three monsters which to add to your game to add some nine swords spice to the table.
Content Rating: 9/10.