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Review: Players Handbook II

5/24/2006 RichardM

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The Player’s Handbook II.  When I first saw that this book was coming out, I couldn’t help thinking to myself, “This is just a gimmick, I doubt I’ll get it”.    Obviously, based off of me writing this review, I was wrong. ;)

 

I don’t normally write reviews, but as I have really enjoyed this book, more than many I have bought recently, I decided to give it a go.  Maybe I’ll write more, but I’m not counting on it.

 

Initial Impressions

When I first picked up the book, I flipped through it a bit, didn’t see too much of real interest.  At this point I figured it was like the Unearthed Arcana book, which I bought last year but the Dndorks crew has barely looked at.  A couple classes, some new feats, aha!   Something interesting, looks like they’ve provided alternative class ability choices.

 

Advanced Class Options

I’m a huge fan of the recently introduced racial class levels.  I love the idea that my shifter ranger will be quite different from my elven ranger.  If you imagine D&D as a tree with X number of choices to individualize your character like I do, imagine this very expansive tree doubling itself with this new idea of class alternative abilities. 

 

What kind of new abilities?  Ok, just a few:  Sorcerer’s can give up their familiar to gain the Metamagic Specialist ability.  Metamagic Specialist allows your sorcerer to apply metamagic feats to sorcerer spells without increasing the casing time.  I know Mark (our Army Guard player who likes nuker-types) is looking forward to making use of this ability.  Clerics gain an ability I used for my recently created Elvish cleric: Spontaneous Domain Casting.  SDC allows your cleric to choose to spontaneously cast from one of his domains instead of cure spells, I chose the protection domain.  How often have you wished the cleric had prepared Resist Energy or whatnot when you suddenly face an elemental-based beast.  My cleric doesn’t have to prepare them, he just spontaneously casts.  Of course that hurt my healing ability a bit, so I took a new feat: Sacred Healing.

 
 
 
 
 
   
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